Oni: Difference between revisions

318 bytes added ,  12 October 2008
adding one more citation (I know, it's getting silly, but I think this link is important) (thank goodness for the Wayback machine, btw)
(FWIW, practically no one at all in the USA has ever seen the GitS manga, so it's unlikely he knew the manga at all unless he was a hardcore otaku)
(adding one more citation (I know, it's getting silly, but I think this link is important) (thank goodness for the Wayback machine, btw))
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=Development=
=Development=
The concept for Oni was devised by Brent Pease, whose primary influence was [[wikipedia:Mamoru Oshii|Mamoru Oshii]]'s animé film [[wikipedia:Ghost in the Shell (film)|Ghost in the Shell]]<sup>1</sup> (adapted from [[wikipedia:Masamune Shirow|Masamune Shirow]]'s [[wikipedia:Ghost_in_the_Shell_(manga)|manga series]]). Designs for [[Konoko]] and Commander [[Griffin]] can be seen to resemble the characters of [[wikipedia:Motoko Kusanagi|Motoko Kusanagi]] and [[wikipedia:Daisuke Aramaki|Daisuke Aramaki]]. Early development even presented Konoko as a [[cyborg]] (see: [[1998#Trailer]]), which together with the tech-crime-fighting context amounted to near-plagiarism of GITS. At some point, Hardy LeBel was brought in to revamp the story<sup>2</sup>. The final version of Oni abandons the cyborg heroine and instead introduces original concepts such as [[Daodan]] and [[SLD]]s.
The concept for Oni was devised by Brent Pease, whose primary influence was [[wikipedia:Mamoru Oshii|Mamoru Oshii]]'s animé film [[wikipedia:Ghost in the Shell (film)|Ghost in the Shell]]<sup>1</sup> (adapted from [[wikipedia:Masamune Shirow|Masamune Shirow]]'s [[wikipedia:Ghost_in_the_Shell_(manga)|manga series]]). Designs for [[Konoko]] and Commander [[Griffin]] can be seen to resemble the characters of [[wikipedia:Motoko Kusanagi|Motoko Kusanagi]] and [[wikipedia:Daisuke Aramaki|Daisuke Aramaki]]. Early development even presented Konoko as a [[cyborg]] (see: [[1998#Trailer]]), which together with the tech-crime-fighting context amounted to near-plagiarism of GITS. In August of 1999, Hardy LeBel was brought in to revamp the story<sup>2,3</sup>. The final version of Oni abandons the cyborg heroine and instead introduces original concepts such as [[Daodan]] and [[SLD]]s.


For a complete list of credits as well as links to interviews with key members of the Oni team, see the [[Credits]] page.
For a complete list of credits as well as links to interviews with key members of the Oni team, see the [[Credits]] page.
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=Hype=
=Hype=
The online hype was deeply rooted in the existing Bungie community, notably Marathon fans<sup>3</sup>. As the Oni project gained popularity, a dedicated online community emerged in the form of {{Oni Central}} and its forum.
The online hype was deeply rooted in the existing Bungie community, notably Marathon fans<sup>4</sup>. As the Oni project gained popularity, a dedicated online community emerged in the form of {{Oni Central}} and its forum.


Despite or maybe because of the game's late release and a number of canceled features, there were a number of promotional actions around and after the release: artwork by [[Lorraine Reyes McLees]], 4-volume [[Dark_Horse_comics|comic]] published by Dark Horse.
Despite or maybe because of the game's late release and a number of canceled features, there were a number of promotional actions around and after the release: artwork by [[Lorraine Reyes McLees]], 4-volume [[Dark_Horse_comics|comic]] published by Dark Horse.
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<sup>2</sup>Hardy mentions his role as [[wikipedia:script doctor|script doctor]] [http://carnage.bungie.org/oniforum/oni.forum.pl?read=19851 here] and [http://carnage.bungie.org/oniforum/oni.forum.pl?read=19853 here].
<sup>2</sup>Hardy mentions his role as [[wikipedia:script doctor|script doctor]] [http://carnage.bungie.org/oniforum/oni.forum.pl?read=19851 here] and [http://carnage.bungie.org/oniforum/oni.forum.pl?read=19853 here].


<sup>3</sup>[http://marathon.bungie.org/story/newmay-june98.html Oni discussion] on the Marathon Story Page. Bungie fans first started talking about the newly-announced Oni (and the E3 1998 trailer) back in May-June 1998, unaware that it would not release for another two and a half years.
<sup>3</sup>The time of Hardy's entry into the Oni project is mentioned in [http://web.archive.org/web/20010727151534/www.insidemacgames.com/features/00/lebel/ this interview], which contains other interesting tidbits such as some words from him about the cancellation of multiplayer.


<sup>4</sup>The eight employees from Bungie West are Butcher, Dunn, Wu, the McLees, O'Donnell, Sinclair, and Staten.
<sup>4</sup>[http://marathon.bungie.org/story/newmay-june98.html Oni discussion] on the Marathon Story Page. Bungie fans first started talking about the newly-announced Oni (and the E3 1998 trailer) back in May-June 1998, unaware that it would not release for another two and a half years.
 
<sup>5</sup>The eight employees from Bungie West that still work at Bungie are Butcher, Dunn, Wu, the McLees, O'Donnell, Sinclair, and Staten.