User talk:Neo: Difference between revisions

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::That "blam" may have been caused by other stuff in the level that was not cleaned up. The sample levels I mentioned above are completly empty (they don't even have a splashscreen :)).
::That "blam" may have been caused by other stuff in the level that was not cleaned up. The sample levels I mentioned above are completly empty (they don't even have a splashscreen :)).
::I don't know what the correct scale is but 20-40 looks nice, my first impression was like: "wow, halo 2"...
::I don't know what the correct scale is but 20-40 looks nice, my first impression was like: "wow, halo 2"...
::[[User:Neo|Neo]]
::Tested non power of 2 textures in Oni: it rounds to a power of 2 so the result has ugly black bands. Do no use such textures! :)
::I found and fixed the problem with falling through the floors, and now the hexagon works fine.
::In fact I'm quite impressed with it. The framerate is good, the octree visibility works well and moving around feels OK. I can even walk on some "pipes" if you know them.
::In addition this thing is a very good candidate for experiments with pathfinding autogeneration due to its exclusive usage of ramps instead of stairs.


::[[User:Neo|Neo]]
::[[User:Neo|Neo]]
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