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(quick note on Alamo) |
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::[[User:Neo|Neo]] | ::[[User:Neo|Neo]] | ||
:::Are you sure Oni doesn't like bgr32 textures in the environment? why would that be a problem? AFAIK we can use bgr32 just fine. --[[User:Geyser|geyser]] 13:02, 11 November 2008 (CET) | |||
::Tested non power of 2 textures in Oni: it rounds to a power of 2 so the result has ugly black bands. Do no use such textures! :) | ::Tested non power of 2 textures in Oni: it rounds to a power of 2 so the result has ugly black bands. Do no use such textures! :) | ||
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::[[User:Neo|Neo]] | ::[[User:Neo|Neo]] | ||
:Good thing you like the hexagon despite the "wow, halo 2" impression. [http://sketchup.google.com/3dwarehouse/search?uq=07853225406317038571 HERE] are other models by the same (Russian) guy. All of them use ramps rather than stairs (so there you have more candidates for pathfinding autogen), but some of them are more specifically designed with FPS gameplay in mind. He released a [http://sketchup.google.com/3dwarehouse/details?mid=4e64820c9e369b6017ace7d0b43b4dfb new model] last month, so I sent him another message: it would be great if we managed to contact him. --[[User:Geyser|geyser]] 13:02, 11 November 2008 (CET) |