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(little issue that Gumby brought to my attention) |
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I like the sound of your proposal, Loser. One quick question: why don't the [[Quotes/Weapons#ph_stream|PSP]] and the [[AE:Weapons#Telekinetic_bracelet|TK Bracelet]] work while fallen? Aren't they of type PIS? --[[User:Iritscen|iritscen]] 22:13, 15 November 2008 (CET) | I like the sound of your proposal, Loser. One quick question: why don't the [[Quotes/Weapons#ph_stream|PSP]] and the [[AE:Weapons#Telekinetic_bracelet|TK Bracelet]] work while fallen? Aren't they of type PIS? --[[User:Iritscen|iritscen]] 22:13, 15 November 2008 (CET) | ||
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From geyser: | |||
1) finish the job with domino knockdowns; it's totally doable and he actually knows how it can be done, he's just been overlooking the solution, i think: it's about giving the knockdown two attack parts - a first one early on that "does nothing" (so close bystanders will block a knocked-down character), and a later attack that actually knocks down anyone the falling char hasn't bumped in early on | |||
1.5) (Potentially objectionable) - tweak the jetpack parameters for AI ONCCs so that tap jumps are more like long jumps | |||
2) try and fix a recurrent bug with knockdowns | |||
you hit a guy from behind and he falls onto you |
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