Review criticisms: Difference between revisions

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===Gun Combat===
===Gun Combat===
{{pullquote|color=red|inset=5%|Weapons mysteriously disappear as time passes if left on the ground.}}
{{pullquote|color=red|inset=5%|Weapons mysteriously disappear as time passes if left on the ground.}}
 
;Fixed - http://gumby.oni2.net/AE/release/nofade.zip
Gumby tells me this is easily fixed. Are there any downsides, in terms of either technical issues or gameplay issues, to letting the weapons hang around all the time? --[[User:Iritscen|iritscen]] 04:36, 9 December 2008 (CET)
;The only limitation is that you should avoid spawning more than 64 weapons. OTA should still be ok, as it cleans up the weapons after every round. If you do spawn too many, the first ones get deleted any any new ones have no physics context (they float in midair...) [[User:Gumby|Gumby]] 01:47, 14 December 2008 (CET)
:Shouldn't be. -- [[User:Gumby|Gumby]]
:http://wiki.oni2.net/ONWC
:0x0D4 weapon options 1; the following bits are possible (values in dec):
:008 - weapon doesn't fade
 


{{pullquote|color=red|inset=5%|[...] you can't put the largest cannons in down in your shorts just as you can with smaller weapons.}}
{{pullquote|color=red|inset=5%|[...] you can't put the largest cannons in down in your shorts just as you can with smaller weapons.}}
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