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=FILM: animation playbacks= | |||
'''general information''' | |||
* | |||
* FILM*.oni are level specific. (They can be found in level''XX''_...) | |||
'''BSL support''' | |||
playback ''ai_name FILM_name'' | |||
'''How to make an own FILM''' | |||
* Enter [[Developer_Mode|Developer Mode]] to record a FILM. | |||
: F9 - start record | |||
: F10 - stop record | |||
: F11 - play record | |||
* They become stored in Oni/edition folder. First file is named "saved_film000.dat" | |||
'''FILM converting''' | |||
for original FILM*oni to FILM*.xml | |||
onisplit -extract:xml xml_dir level''XX_name''/FILM*.oni | |||
for new saved_film*.dat to saved_film*.xml | |||
onisplit film2xml xml_dir source_dir/saved_film*.dat | |||
for converting original/new *.xml to *oni | |||
onisplit -create oni_dir xml_dir/*.xml | |||
'''known issues''' | |||
* no ONCC data included: take care of jumps | |||
* holster issue: holster and unholster is same key event, make sure character has (un)holstered weapon as you planed, else it can affect sprint | |||
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