XML:Basic tutorial: Difference between revisions

m
no edit summary
mNo edit summary
mNo edit summary
Line 94: Line 94:
|-
|-
|'''BINA/OBCJ/[[OBD_talk:BINA/OBJC/CHAR|CHAR]]''' [[Image:Aqua Dot-Yellow.png]]
|'''BINA/OBCJ/[[OBD_talk:BINA/OBJC/CHAR|CHAR]]''' [[Image:Aqua Dot-Yellow.png]]
: List of characters for a specific level. There you can setup their position, script name, weapon, ammunition, items, team, combat, melee id, etc..
: List of characters in a specific level. There you can setup their position, script name, weapon, ammunition, items, team, combat, melee id, etc..
|-
|-
|'''BINA/OBCJ/[[OBD_talk:BINA/OBJC/CONS|CONS]]''' [[Image:Aqua Dot-Green.png]]
|'''BINA/OBCJ/[[OBD_talk:BINA/OBJC/CONS|CONS]]''' [[Image:Aqua Dot-Green.png]]
: List of consoles for a specific level. There you can setup their position, script name (Id), screen images, and script functions. Basically they are used to open doors.
: List of consoles in a specific level. There you can setup their position, script name (Id), screen images, and script functions. Basically they are used to open doors.
|-
|-
|'''BINA/OBCJ/[[OBD:BINA/OBJC/CMBT|CMBT]]''' [[Image:Aqua Dot-Red.png]]
|'''BINA/OBCJ/[[OBD:BINA/OBJC/CMBT|CMBT]]''' [[Image:Aqua Dot-Red.png]]
Line 115: Line 115:
|-
|-
|'''BINA/OBCJ/[[OBD_talk:BINA/OBJC/NEUT|NEUT]]''' [[Image:Aqua Dot-Green.png]]
|'''BINA/OBCJ/[[OBD_talk:BINA/OBJC/NEUT|NEUT]]''' [[Image:Aqua Dot-Green.png]]
: List of neutral behaviors for global use. Every character has melee, combat and netral behavior Id. It determines whether a non-player character (NPC) talks to you or not, this includes also rewards you could get from such characters.
: List of neutral behaviors in a specific level. Every character has melee, combat and netral behavior Id. It determines whether a non-player character (NPC) talks to you or not, this includes also rewards you could get from such characters.
|-
|-
|'''BINA/OBCJ/[[OBD_talk:BINA/OBJC/PART|PART]]''' [[Image:Aqua Dot-Green.png]]
|'''BINA/OBCJ/[[OBD_talk:BINA/OBJC/PART|PART]]''' [[Image:Aqua Dot-Green.png]]
Line 124: Line 124:
|-
|-
|'''BINA/OBCJ/[[OBD_talk:BINA/OBJC/PWRU|PWRU]]'''
|'''BINA/OBCJ/[[OBD_talk:BINA/OBJC/PWRU|PWRU]]'''
: List of powerups (items, e.g. hyposprays) for a specific level which are spawned at level load. There you can setup their position.
: List of powerups (items, e.g. hyposprays) in a specific level which are spawned at level load. There you can setup their position.
|-
|-
|'''BINA/OBCJ/[[OBD:BINA/OBJC/SNDG|SNDG]]''' [[Image:Aqua Dot-Red.png]]
|'''BINA/OBCJ/[[OBD:BINA/OBJC/SNDG|SNDG]]''' [[Image:Aqua Dot-Red.png]]
Line 177: Line 177:
|-
|-
|'''[[OBD_talk:ONCV|ONCV]]''' [[Image:Aqua Dot-Green.png]]
|'''[[OBD_talk:ONCV|ONCV]]''' [[Image:Aqua Dot-Green.png]]
: Character variant. It's used to build up the hierarchy of randomness pools. Some characters with different appearance can form a pool for randomness. A flag in CHAR determinze if a character use one of these pools.
: Character variant. 1) It's used to build up the hierarchy of randomness pools. Some characters with different appearance can form a pool for randomness. A flag in CHAR determinze if a character use one of these pools. 2) It can be also used to upgrade characters on difficult level hard - enabled by a flag in CHAR.
|-
|-
|'''[[OBD_talk:ONGS|ONGS]]''' [[Image:Aqua Dot-Yellow.png]]
|'''[[OBD_talk:ONGS|ONGS]]''' [[Image:Aqua Dot-Yellow.png]]
Line 242: Line 242:
: Weapon page. That's the place where you can write descriptions page about a specific weapon.
: Weapon page. That's the place where you can write descriptions page about a specific weapon.
|}
|}


==working with XML files: good to know==
==working with XML files: good to know==
8,452

edits