Flatline/Dev Diary: Difference between revisions

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Happy {{LOCALDAYNAME}}.
Happy {{LOCALDAYNAME}}.
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==Autoit stage==
==Autoit stage==


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*Started experimenting with windows in C [[User:Gumby|Gumby]]
*Started experimenting with windows in C [[User:Gumby|Gumby]]
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==Daodan stage==
==Daodan stage==


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After a break to work on other things, we've started up again.
After a break to work on other things, we've started up again.
*ONrGameState_NewCharacter() works
*ONrGameState_NewCharacter() works
*Added structs for Character and Active Character
===November 28, 2009===
*Sent data from client to server, inside Oni. Attempting to recieve data as client causes crashes.
===November 30, 2009===
*Started work on network protocol
:Things that work (client to server only...):
:*Name changing
:*Message sending
:*Initial connection packet.
===December 1, 2009===
*Fixed crash, client can receive now.
*Fixed packet system.
*Messages are relayed to the whole network
*Client now discards duplicate packets
===December 2, 2009===
*Client and server have an initial connection packet exchange
===December 3-6, 2009===
*Tested an Internet connection
*Refactored a lot of code. ;)
===December 7, 2009===
*Sent keystrokes successfully over LAN.
*Did happy dance.
*Sent keystrokes over Internet
*Taunted at Iritscen.
[[Category:Modding projects]]