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Paradox-01 (talk | contribs) mNo edit summary |
Paradox-01 (talk | contribs) m (accessing dev mode (~/^/customkey)) |
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"ai2_movetoflag ''CharacterNameOrID FlagID''" is a BSL command, it tells a character to move to a specific flag. This command makes use of one resource. | "ai2_movetoflag ''CharacterNameOrID FlagID''" is a BSL command, it tells a character to move to a specific flag. This command makes use of one resource. | ||
"ai2_dopath ''CharacterNameOrID PathName''" is also a BSL command, it tells a character to walk or run on a specific path formed by several flags. The path is one resource that | "ai2_dopath ''CharacterNameOrID PathName''" is also a BSL command, it tells a character to walk or run on a specific path formed by several flags. The path is one resource that contains actually several other resources. So it depend on them, right? A much more complex example is ONCC ... | ||
:: '''''I think we should try something together now.''''' | :: '''''I think we should try something together now.''''' | ||
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* Let's play in window mode, then we can change to a notepad when we need to. | * Let's play in window mode, then we can change to a notepad when we need to. | ||
* We need someone that act as a guinea pig. Let's load level 1, first savepoint, activate developer mode (try typing "x" or "thedayismine"). | * We need someone that act as a guinea pig. Let's load level 1, first savepoint, activate developer mode (try typing "x" or "thedayismine"). | ||
:: See if you have a QWERT<u>Y</u> keyboard. ~ key will open the developer mode for you. Or is it a QWERT<u>Z</u> keyboard? Then try ^ key. | |||
:: If you cannot find the right key you can also change your key_config.txt in your Edition folder. For example: "bind 7 to console" (that key should not be used by other functions) | |||
:: Some resolutions hides the command line, try then playing at 800x600 or 640x480. (You can change that in Oni's option menu.) | |||
* Aha, his name is "A_t48". Let's remember that later. Key F6 will kill him. Now we won't get interrupted by him ... | * Now let's type "ai2_shownames = 1". Aha, his name is "A_t48". Let's remember that later. Key F6 will kill him. Now we won't get interrupted by him ... | ||
* We need new flags. "chr_debug_characters = 1" displays player character's current position. That can be used to set them up. | * We need new flags. "chr_debug_characters = 1" displays player character's current position. That can be used to set them up. |
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