18,700
edits
m (actually, it's called a mod package) |
(adding section on how to choose a package number) |
||
Line 11: | Line 11: | ||
Put even more simply, your new modded files have a mutual exclusion with the AE's modded files; only one or the other can be active at a time. No actual harm is being done in terms of lost data if you attempt to mod in this old way, but it means that the smart way to mod is always to make a package and install it through the Installer, even if you are merely testing something. This has the nice side effect of forcing you to be organized :-) | Put even more simply, your new modded files have a mutual exclusion with the AE's modded files; only one or the other can be active at a time. No actual harm is being done in terms of lost data if you attempt to mod in this old way, but it means that the smart way to mod is always to make a package and install it through the Installer, even if you are merely testing something. This has the nice side effect of forcing you to be organized :-) | ||
==Package numbering== | |||
When the Installer sees that more than one package affects a given level, what order does it install the packages in? If two packages have the same files in them, which one will take precedence? This is a particularly important consideration for packages that modify level0_Final (that is, most of them). The answer is that the Installer goes by the number at the front of the name of the package folder. So, how do you pick a number for your mod? First of all, the general rule of thumb is: | |||
1xxxx - Weapons | |||
2xxxx - Characters (and character textures) | |||
3xxxx - Particles | |||
4xxxx/5xxxx - Animations | |||
This tells you what the first digit will be, but the rest of the numbers determine whether your mod installs over another similar mod or under it. For instance, a package numbered 11100 will override the files in 11000 if both packages get installed. Ideally, you should use the thousands and hundreds place to number your mod if it's unconnected to other mods of that type, and use the tens and ones place to indicate that you are patching another mod package. For example: | |||
41000 (implies this is a mod that tweaks animations) | |||
41100 (implies that this mod might be related to mod 41000, or else you are just looking for another free number and 42-4900 are taken) | |||
41010 (probably someone's addition or improvement to mod 41000) | |||
41001 (must be an addition or improvement for mod 41000, or why else would they be numbered so closely?) | |||
Okay, so now you get the idea, but how do you know which numbers are free? First, check the numbers in use by the AE [[Anniversary Edition/Packages|HERE]]. Next, go to the [http://mods.oni2.net Mod Depot], and choose the Packages option from the sidebar to see all packaged mods. The names of the files (under the "Download Link" column) will tell you the numbers for these third-party packages. Any number not used by an AE package or a package on the Depot should be safe to use. | |||
[[Category:Anniversary Edition]] | [[Category:Anniversary Edition]] |