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*ai2_spawn ai_name:string [force_spawn:string{"force"}] - creates and starts an AI from a character object - ai2_spawn ambush_striker_2 | *ai2_spawn ai_name:string [force_spawn:string{"force"}] - creates and starts an AI from a character object - ai2_spawn ambush_striker_2 | ||
*ai2_tripalarm - alarm_id:int [ai_name:string | script_id:int] - trips an alarm - ai2_tripalarm 2 0 | *ai2_tripalarm - alarm_id:int [ai_name:string | script_id:int] - trips an alarm - ai2_tripalarm 2 0 | ||
===chr_=== | ===chr_=== | ||
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===cinematic_=== | ===cinematic_=== | ||
===cm_=== | |||
*cm_anim cam_spec:string{"move" | "look" | "both"} anim_name:string - initiates a camera animation - cm_anim both OutroCam03 | |||
*cm_anim_block cam_spec:string{"move" | "look" | "both"} anim_name:string - initiates a camera animation - *cm_anim_block both OutroCam04 | |||
*cm_barabus [ai_name:string | script_id:int] away:float up:float time:int - special camera for barabus | |||
*<span style="color:green">cm_canter_unarmed - camera canter - *cm_canter_unarmed = 30*</span> | |||
*<span style="color:green">cm_canter_weapon - camera canter | |||
*cm_detach (null) - detaches the camera - cm_detach | |||
*<span style="color:green">cm_distance - camera distance - *cm_distance = 200*</span> | |||
*<span style="color:green">cm_height - camera height - *cm_height = 50*</span> | |||
*cm_interpolate cam_name:string num_frames:int - initiates a camera interpolation - cm_interpolate GrifCam01 180 | |||
*cm_interpolate_block anim_name:string num_frames:int - initiates a camera interpolation - cm_interpolate_block OutroCam05 180 | |||
*cm_jello mode:int {0 | 1} - toggles camera Jello(tm) mode - cm_jello 1 ''if cm_jello 0, the walls aren't transparent any longer'' | |||
*<span style="color:green">cm_jello_amt - sets the transparency of walls - *cm_jello_amt = 50*</span> | |||
*<span style="color:green">cm_jello_radius - !no description!</span> | |||
*<span style="color:green">cm_lookspring_percent - at what percent of lookspring fight mode turns off</span> | |||
*cm_orbit speed:float [stopangle:float] - puts the camera in orbit mode - cm_orbit .1 | |||
*cm_orbit_block speed:float [stopangle:float] - puts the camera in orbit mode - *cm_orbit_block 2 180* | |||
*<span style="color:green">cm_plane_test - jello camera plane test</span> | |||
*cm_reset [maxspeed:float] [maxFocalAccel:float] - resets the camera - cm_reset | |||
*cm_wait (null) - makes the camera wait until it is no longer busy - cm_wait | |||
===console_=== | ===console_=== | ||
===door_=== | ===door_=== |
edits