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:::::::I mean this one [[File:SyndicateRla.jpg]] What or who is "VR"? And what maximal number of polygon is it possible for the model? "But we'll have to wait until the model is done changing." What do you mean? What else, except polygon decreasing(it's about 600 now), I need to do? --[[User:Tieria Erde|Tieria Erde]] 16:04, 30 March 2010 (UTC) | :::::::I mean this one [[File:SyndicateRla.jpg]] What or who is "VR"? And what maximal number of polygon is it possible for the model? "But we'll have to wait until the model is done changing." What do you mean? What else, except polygon decreasing(it's about 600 now), I need to do? --[[User:Tieria Erde|Tieria Erde]] 16:04, 30 March 2010 (UTC) | ||
::::::::'''"I mean this one"''' Oh, the Scram Cannon! Okay, maybe that anim will work. '''"What or who is "VR"?"''' ViciousReilly is a talented guy who's working on new textures for the game. I just don't know if he has the time for this right now, but we can ask him. '''"what maximal number of polygon is it possible for the model?"''' Actually you have to go by vertices, not polys. The maximum number of vertices should be considered to be 1024. '''"What else, except polygon decreasing(it's about 600 now), I need to do?"''' Maybe nothing! I wasn't sure if you were done working on it yet, and I wasn't sure if others had more feedback for you. But, if your weapon is currently below 1024 vertices, we can probably try importing it now and see how it looks. --[[User:Iritscen|Iritscen]] 22:25, 31 March 2010 (UTC) | ::::::::'''"I mean this one"''' Oh, the Scram Cannon! Okay, maybe that anim will work. '''"What or who is "VR"?"''' ViciousReilly is a talented guy who's working on new textures for the game. I just don't know if he has the time for this right now, but we can ask him. '''"what maximal number of polygon is it possible for the model?"''' Actually you have to go by vertices, not polys. The maximum number of vertices should be considered to be 1024. '''"What else, except polygon decreasing(it's about 600 now), I need to do?"''' Maybe nothing! I wasn't sure if you were done working on it yet, and I wasn't sure if others had more feedback for you. But, if your weapon is currently below 1024 vertices, we can probably try importing it now and see how it looks. --[[User:Iritscen|Iritscen]] 22:25, 31 March 2010 (UTC) | ||
Here's some pics of Tieria's model in-game (thanks to EdT for importing it): | |||
[[Image:Tieria_rla_3-angle.jpg]] | |||
And here's how it reloads using the Scram Cannon animation: | |||
http://s157.photobucket.com/albums/t72/Iritscen/Screen%20Caps/Oni/?action=view¤t=Tieriarlareload.flv | |||
When firing the weapon, the shot appears to come out of the lower barrel, not the higher one, so someone who knows how to fix that will just need to make the particle spawn a little higher up. Otherwise, I think it's looking great, and the polys don't seem too high. Next step: finding a texturer! --[[User:Iritscen|Iritscen]] 16:03, 4 April 2010 (UTC) | |||
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