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Here is my UVW map of RLA. It's pretty rough. I have other variants of this map, they differ a little. --[[User:Tieria Erde|Tieria Erde]] 09:58, 11 September 2010 (UTC) | Here is my UVW map of RLA. It's pretty rough. I have other variants of this map, they differ a little. --[[User:Tieria Erde|Tieria Erde]] 09:58, 11 September 2010 (UTC) | ||
:Ooh, that looks promising! Good to see you back, Tieria, I sometimes think about this project and wonder if we're ever going to finish it :-) Let me get in touch with our favorite texture artist and see if he can work with this UV map. --[[User:Iritscen|Iritscen]] 12:45, 11 September 2010 (UTC) | :Ooh, that looks promising! Good to see you back, Tieria, I sometimes think about this project and wonder if we're ever going to finish it :-) Let me get in touch with our favorite texture artist and see if he can work with this UV map. --[[User:Iritscen|Iritscen]] 12:45, 11 September 2010 (UTC) | ||
:Actually, looking at the map a little closer, I see lots of small bits I can't identify. It's hard for a texture artist to know what those are when he looks at them. I know that was an objection to our last attempt at a UV map. Do you think you could either (a) group the tiny polys into a recognizable shape so we can see what part of the rla they represent, (b) remove the tiny polys from the original model if they aren't important, or (c) make an overlay for the UV map with text labels for each piece of the rla? --[[User:Iritscen|Iritscen]] 13:17, 11 September 2010 (UTC) | |||