Flatline: Difference between revisions

189 bytes added ,  24 November 2010
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=[http://ihyveqo.co.cc This Page Is Currently Under Construction And Will Be Available Shortly, Please Visit Reserve Copy Page]=
{|align=right border=1 cellspacing=0
{|align=right border=1 cellspacing=0
|http://gumby.oni2.net/Flatline/flatline.png
|http://gumby.oni2.net/Flatline/flatline.png
{|cellspacing=3
{|cellspacing=3
!colspan="2"|The Development Team
!colspan="2"|The Development Team
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|'''Head Developer:''' ||align="right" |[[User:Gumby|Gumby]]
|'''Head Developer:''' ||align="right" |[[User:Gumby|Gumby]]
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|'''Resident Coder:''' ||align="right" |  [[User:RossyMiles|RossyMiles]]
|'''Resident Coder:''' ||align="right" |  [[User:RossyMiles|RossyMiles]]
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|-
|'''Advisors:'''||align="right" |[[User:Geyser|geyser]]
|'''Advisors:'''||align="right" |[[User:Geyser|geyser]]
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| ||align="right" |[[User:Neo|Neo]]
| ||align="right" |[[User:Neo|Neo]]
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==Lag Compensation==
==Lag Compensation==
Quick and dirty lag compensation might come from "fast-forwarding" a frame for every 17 ms of lag or so. ( 17ms = 1 frame...damn that's short :( ) Compensating for rotation\movement differences will be a bit harder, and require a bit more calculation.
Quick and dirty lag compensation might come from "fast-forwarding" a frame for every 17 ms of lag or so. ( 17ms = 1 frame...damn that's short :( ) Compensating for rotation\movement differences will be a bit harder, and require a bit more calculation.
[[Category:All AE mods]][[Category:Unfinished AE mods]]
[[Category:All AE mods]][[Category:Unfinished AE mods]]