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{|align=right border=1 cellspacing=0  | {|align=right border=1 cellspacing=0  | ||
|http://gumby.oni2.net/Flatline/flatline.png  | |http://gumby.oni2.net/Flatline/flatline.png  | ||
{|cellspacing=3  | {|cellspacing=3  | ||
!colspan=  | !colspan="2"|The Development Team  | ||
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|'''Head Developer:''' ||align=  | |'''Head Developer:''' ||align="right" |[[User:Gumby|Gumby]]  | ||
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|'''Resident Coder:''' ||align=  | |'''Resident Coder:''' ||align="right" |  [[User:RossyMiles|RossyMiles]]  | ||
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|'''Advisors:'''||align=  | |'''Advisors:'''||align="right" |[[User:Geyser|geyser]]  | ||
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| ||align=  | | ||align="right" |[[User:Neo|Neo]]  | ||
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==Lag Compensation==  | ==Lag Compensation==  | ||
Quick and dirty lag compensation might come from   | Quick and dirty lag compensation might come from "fast-forwarding" a frame for every 17 ms of lag or so. ( 17ms = 1 frame...damn that's short :( ) Compensating for rotation\movement differences will be a bit harder, and require a bit more calculation.  | ||
[[Category:All AE mods]][[Category:Unfinished AE mods]]  | [[Category:All AE mods]][[Category:Unfinished AE mods]]  | ||