8,013
edits
Paradox-01 (talk | contribs) m (notes on "move to point", "turn head ...", and unknown '20') |
Paradox-01 (talk | contribs) m (force loop, it's extensively used in level8_Final) |
||
Line 62: | Line 62: | ||
:16 - run path in a loop from block number (long) - runs the complete path once; after that it loops the path from the block number to the end (note that the block number of the first block is zero and not one) | :16 - run path in a loop from block number (long) - runs the complete path once; after that it loops the path from the block number to the end (note that the block number of the first block is zero and not one) | ||
:17 - time + rotation (short + float) - character looks/aims around for the fixed time | :17 - time + rotation (short + float) - character looks/aims around for the fixed time | ||
:18 - | :18 - force loop continuance and correctness (type 17 can cause incorrect loops and a complete break in case of 0 frames) | ||
:19 - time + flag + rotation in degrees (short + short + float) - character moves to the flag and when reached he/she looks/aims around for the fixed time | :19 - time + flag + rotation in degrees (short + short + float) - character moves to the flag and when reached he/she looks/aims around for the fixed time | ||
:20 - appears to be a duplicate of 21 | :20 - appears to be a duplicate of 21 |
edits