OBD:BINA/OBJC/PATR: Difference between revisions

m
force loop, it's extensively used in level8_Final
m (notes on "move to point", "turn head ...", and unknown '20')
m (force loop, it's extensively used in level8_Final)
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:16 - run path in a loop from block number (long) - runs the complete path once; after that it loops the path from the block number to the end (note that the block number of the first block is zero and not one)
:16 - run path in a loop from block number (long) - runs the complete path once; after that it loops the path from the block number to the end (note that the block number of the first block is zero and not one)
:17 - time + rotation (short + float) - character looks/aims around for the fixed time
:17 - time + rotation (short + float) - character looks/aims around for the fixed time
:18 - unkown (nothing follows)
:18 - force loop continuance and correctness (type 17 can cause incorrect loops and a complete break in case of 0 frames)
:19 - time + flag + rotation in degrees (short + short + float) - character moves to the flag and when reached he/she looks/aims around for the fixed time
:19 - time + flag + rotation in degrees (short + short + float) - character moves to the flag and when reached he/she looks/aims around for the fixed time
:20 - appears to be a duplicate of 21
:20 - appears to be a duplicate of 21
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