19,584
edits
(→Regional State Building: adding in new pics) |
("Final" vs. "Pre-beta" made it sound like we were showing the final versions of levels versus the pre-beta versions) |
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Almost all available shots of pre-beta content are here, compared to final content when applicable. Most pictures are half-sized (click to enlarge). | Almost all available shots of pre-beta content are here, compared to final content when applicable. Most pictures are half-sized (click to enlarge). | ||
== | ==Released levels== | ||
===Syndicate Warehouse=== | ===Syndicate Warehouse=== | ||
There are 15 hidden doors there. When revealed, they turn this very linear level into a completely non-linear structure (more like a real warehouse). | There are 15 hidden doors there. When revealed, they turn this very linear level into a completely non-linear structure (more like a real warehouse). | ||
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== | ==Cut levels== | ||
===The names of the missing levels=== | ===The names of the missing levels=== | ||
Level names in Oni are stored in the global resource file known as "level0_Final", so that the out-of-game loading dialog can display them. Somewhat surprisingly, the names of missing levels are present even in the public versions of Oni. Here they are: | Level names in Oni are stored in the global resource file known as "level0_Final", so that the out-of-game loading dialog can display them. Somewhat surprisingly, the names of missing levels are present even in the public versions of Oni. Here they are: |