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Ultimately, the game would look somewhat different from what was seen in the trailers. Characters were altered in appearance, and levels were redesigned and re-textured. (The [[Pre-beta content]] and [[Pre-beta features]] articles document many of the changes to content and engine abilities.) | Ultimately, the game would look somewhat different from what was seen in the trailers. Characters were altered in appearance, and levels were redesigned and re-textured. (The [[Pre-beta content]] and [[Pre-beta features]] articles document many of the changes to content and engine abilities.) | ||
Due to the delays in Oni's development, Bungie http://carnage.bungie.org/oniforum/oni.forum.pl?read=4570 suspended the advertising] of the game for a time, so as not to expend their budget before the game was even released. In the meantime, the game under development at Bungie's HQ in Chicago, which was previously known only by its code name "Blam", came to be known as Halo and slowly drew attention away from the oft-delayed Oni as images and trailers for it began to appear. | Due to the delays in Oni's development, Bungie [http://carnage.bungie.org/oniforum/oni.forum.pl?read=4570 suspended the advertising] of the game for a time, so as not to expend their budget before the game was even released. In the meantime, the game under development at Bungie's HQ in Chicago, which was previously known only by its code name "Blam", came to be known as Halo and slowly drew attention away from the oft-delayed Oni as images and trailers for it began to appear. | ||
As Oni finally neared completion, Bungie resumed their advertising, now partnered with Take Two, who were in the process of taking over the Oni [[wikipedia:Intellectual_property|IP]] as Bungie prepared to join Microsoft (see "Post-release" section below). Promotional artwork was produced by [[Lorraine|Lorraine Reyes McLees]] and a 4-volume [[Dark_Horse_comics|comic]] was produced under T2's supervision and published by Dark Horse. T2's PR efforts, however, seem to have been focused mainly on the PS2 version of the game. | As Oni finally neared completion, Bungie resumed their advertising, now partnered with Take Two, who were in the process of taking over the Oni [[wikipedia:Intellectual_property|IP]] as Bungie prepared to join Microsoft (see "Post-release" section below). Promotional artwork was produced by [[Lorraine|Lorraine Reyes McLees]] and a 4-volume [[Dark_Horse_comics|comic]] was produced under T2's supervision and published by Dark Horse. T2's PR efforts, however, seem to have been focused mainly on the PS2 version of the game. |