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The melee component of the game is particularly complex, using over 2000 unique animations, and is frequently the main element that fans point to when praising the uniqueness of the gameplay (the short list of games with comparably deep melee includes [[GUNNM]], [[Lugaru]], and [[State of Emergency]]). See the [[Gameplay]] article for more information. | The melee component of the game is particularly complex, using over 2000 unique animations, and is frequently the main element that fans point to when praising the uniqueness of the gameplay (the short list of games with comparably deep melee includes [[GUNNM]], [[Lugaru]], and [[State of Emergency]]). See the [[Gameplay]] article for more information. | ||
Oni also uses a custom graphics engine optimized for handling levels with lots of open space, and the levels were designed by actual architects, giving them a much more realistic feel than many game worlds. The actual texturing in the game is minimalist, a style chosen to try to match the look of [[ | Oni also uses a custom graphics engine optimized for handling levels with lots of open space, and the levels were designed by actual architects, giving them a much more realistic feel than many game worlds. The actual texturing in the game is minimalist, a style chosen to try to match the look of [[Anime|animé]]. | ||
==Reception== | ==Reception== | ||
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However, there are [[Oni2|fan projects]] which may or may not become unofficial "Oni 2"s. | However, there are [[Oni2|fan projects]] which may or may not become unofficial "Oni 2"s. | ||
==See also== | |||
For more detailed reading, the following links (scattered throughout the article above) are collected here: | |||
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