OBD talk:TRAM: Difference between revisions

and a happy new year
(and a happy new year)
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==fw throws==
==fw throws==
Situation: you load two chars into Mod Tools and rotate (+/-180) the throw target char because you want them to stand face to face. When you are done animating the target animation would need to be reversed again: multiplying the velocities with -1, also the rotation needs a tweak. So far it looks like you need *(-1) for the x rotation and -/+180 (depending on your initial change) for the y rotation.
Situation: you load two chars into Mod Tools and rotate (+/-180°) the throw target char because you want them to stand face to face. When you are done animating, the target animation would need to be reversed again: multiplying the velocities with -1, also the rotation needs a tweak. So far it looks like you need *(-1) for the x rotation and -/+180° (depending on your initial change) for the y rotation.


===Excel macro to tweak fw throws===
{| border=0 cellspacing=20 cellpadding=0 align=right
|width="200px"|version 3<br>[http://i305.photobucket.com/albums/nn207/unknownfuture/Oni_Galore_Images/VBA/throw_fw_tgt_tweaker_v3_beta1.png http://i305.photobucket.com/albums/nn207/unknownfuture/Oni_Galore_Images/VBA/throw_fw_tgt_tweaker_v3_beta1_tn.png]
|}
Of course you would need Excel to run it. If you you don't have Excel, maybe try the [http://office.microsoft.com/en-gb/try/?WT.mc_id=ODC_enGB_Office_Try trail version]. Don't forget to handle the disable the macro security. It's enabled by default.
'''version 3'''<br>
Fully working but internally named as a beta because a second tab will be added later. Probably during summer.<br>
Your Collada (*.dae) file must be located in the "input_and_output" folder.
This version makes use of both, onisplit41 and onisplit61, to combine best EKey processing and automatic calculation of attack extents.<br>
http://dl.dropbox.com/u/139715/OniGalore/throw_fw_tgt_tweaker_v3_beta1.zip
If you encounter bugs you can report them at my email. (Use forum mail at OCF for that.) --[[User:Paradox-01|paradox-01]] 17:31, 1 January 2012 (CET)
'''version 2'''<br>
Gets you also the throw range for the source throw (none-tgt anim). The development was stopped for the benefit of a third version.<br>http://dl.dropbox.com/u/139715/OniGalore/throw_fw_tgt_tweaker_v2.zip
'''version 1'''<br>
The pelvis should have a rotation around 0, 90, 90 at the beginning. When you make the target start rotation around 0 -90 90 you could test [http://dl.dropbox.com/u/139715/OniGalore/throw_%28fw%29_target_inverter.zip this excel macro] to revert the velocities and rotations again.
The pelvis should have a rotation around 0, 90, 90 at the beginning. When you make the target start rotation around 0 -90 90 you could test [http://dl.dropbox.com/u/139715/OniGalore/throw_%28fw%29_target_inverter.zip this excel macro] to revert the velocities and rotations again.




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