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* <TriggerId> : (used by BSL commands) | * <TriggerId> : (used by BSL commands) | ||
* <Flags> | * <Flags> | ||
:: | :: 4 (active?, hex: 4) | ||
:: '''InitialActive''' (hex: 8) | :: '''InitialActive''' (hex: 8) | ||
:: '''ReverseAnim''' (hex: 10) | :: '''ReverseAnim''' (hex: 10) | ||
:: '''PingPong''' (hex: 20) | :: '''PingPong''' (hex: 20) | ||
:: | :: 64 (unknown, hex: 40) | ||
:: | :: 128 (unknown, hex: 80) | ||
* <LaserColor> : ([[wikipedia:RGB_color_model#The_24-bit_RGB_representation|RGB]] range, e.g. <LaserColor>255 0 77</LaserColor>) | * <LaserColor> : ([[wikipedia:RGB_color_model#The_24-bit_RGB_representation|RGB]] range, e.g. <LaserColor>255 0 77</LaserColor>) | ||
* <StartPosition> : (float value; start position of the trigger in the rail; range from 0 (bottom) to 1 (top) in connection to the spawn point of the trigger (spawn point = bottom)) | * <StartPosition> : (float value; start position of the trigger in the rail; range from 0 (bottom) to 1 (top) in connection to the spawn point of the trigger (spawn point = bottom)) |
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