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Paradox-01 (talk | contribs) mNo edit summary |
Paradox-01 (talk | contribs) mNo edit summary |
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The batch file code and the code used for the address bar are identical. | The batch file code and the code used for the address bar are identical. | ||
Look at this image | Look at this image and you will understand. | ||
If you use the windows address bar you should have onisplit alway alongside your essential modding folders to have short commands like | If you use the windows address bar you should have onisplit alway alongside your essential modding folders to have short commands like | ||
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| Look them up over [[OBD_talk:StNA#animation_states|HERE]]. | | Look them up over [[OBD_talk:StNA#animation_states|HERE]]. | ||
: Somtimes FromState is set to None. In another scenarios one FromState possibility is not enough. | : Somtimes FromState is set to None. In another scenarios one FromState possibility is not enough. | ||
:: In those cases Shortcuts are used. They extent the number from what state the animation can be played and under what conditions (replace atomic yes/no). | :: In those cases Shortcuts are used. They extent the number from what state the animation can be played and under what conditions (replace atomic yes/no). | ||
|- | |- | ||
| <ToState> | | <ToState> | ||
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| <Pause> | | <Pause> | ||
| | | | ||
| | | | ||
|- | |- | ||
| <Hard> | | <Hard> | ||
| | | int16 | ||
| | | | ||
|- | |- | ||
| <Soft> | | <Soft> | ||
| | | int16 | ||
| | | | ||
|- | |- | ||
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|- | |- | ||
| <End> | | <End> | ||
| | | int16 | ||
| | | | ||
|- | |- | ||
| <Max> | | <Max> | ||
| | | int16 | ||
| | | | ||
|- | |- | ||
| <FinalRotation> | | <FinalRotation> | ||
| | | float | ||
| | | final rotation in degrees | ||
|- | |- | ||
|valign="top"| <Direction> | |valign="top"| <Direction> | ||
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|- | |- | ||
| <Name> | | <Name> | ||
| | | char[32] | ||
| | | <font color="#777777">OSBD</font>file<font color="#777777">.imp.oni</font> <font color="#777777">(don't use file prefix/suffix)</font> | ||
|- | |- | ||
| <Start> | | <Start> | ||
| | | int16 | ||
| | | the frame when the sound starts to play | ||
|- | |- | ||
| <Heights> | | <Heights> |
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