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It's possible to create animations in Mod Tool and making TRAM files out of them. Then you can extract the quaternions and rotations with onisplit [http://mods.oni2.net/node/38 v0.9.54.0] and use them for OBANs. | It's possible to create animations in Mod Tool and making TRAM files out of them. Then you can extract the quaternions and rotations with onisplit [http://mods.oni2.net/node/38 v0.9.54.0] and use them for OBANs. | ||
: [http://oni.bungie.org/community/forum/viewtopic.php?id=2276 HERE's] an excel macro to harvest such data for camera animations. | : [http://oni.bungie.org/community/forum/viewtopic.php?id=2276 HERE's] an excel macro to harvest such data for camera animations. | ||
===the dream lab riddle=== | |||
The current AE fails to update the OBAN files for the dream lab photos. | |||
{| | |||
! file | |||
! old size | |||
! new size | |||
|- | |||
| | |||
* OBANImage01 | |||
* OBANImage02 | |||
* OBANImage03 | |||
* OBANImage04 | |||
* OBANImage05 | |||
* OBANImage06 | |||
* OBANImage07 | |||
| | |||
* 5,93 KB (6.080 Bytes) | |||
* 5,93 KB (6.080 Bytes) | |||
* 5,93 KB (6.080 Bytes) | |||
* 5,93 KB (6.080 Bytes) | |||
* 5,93 KB (6.080 Bytes) | |||
* 5,93 KB (6.080 Bytes) | |||
* 5,93 KB (6.080 Bytes) | |||
| | |||
* 6,56 KB (6.720 Bytes) | |||
* - | |||
* 6,87 KB (7.040 Bytes) | |||
* 5,90 KB (6.048 Bytes) | |||
* - | |||
* 6,56 KB (6.720 Bytes) | |||
* - | |||
|} | |||
====test 1: exchanging only the OBANs==== | |||
step by step: | |||
* Let's use onisplit to export the original Oni\GameDataFolder\level13_Final archives. | |||
* The dream lab photo OBANs are really inside that level. (OBANImage01.oni up to 07) | |||
* Now we exchange those OBANs with the updated ones and rebuilding the raw/dat level archives of level 13. | |||
* When playing the first dream lab cutscene, the photos are animated correctly. | |||
* Conclusion: the new OBANs are okay. | |||
====test2: comparing the OBAN AE install locations==== | |||
* 1) the OBANs are stored inside Edition\install\packages\Globalize\oni\level0_Final\level0_Final | |||
* after package installation | |||
** exported level0_Final contains: 1,3,4, 6 - the updated OBANs | |||
** exported level13_Final contains: 1 - 7 - the old OBANs | |||
* 2) the OBANs are stored inside Edition\install\packages\Globalize\oni\level13_Final | |||
* after package installation | |||
* exported level0_Final contains: no OBANImage0X.oni as expected | |||
* exported level13_Final contains: | |||
** Image01 // 6,56 KB (6.720 Bytes) // new | |||
** Image02 // 5,93 KB (6.080 Bytes) // old | |||
** Image03 // 6,87 KB (7.040 Bytes) // new | |||
** Image04 // 5,90 KB (6.048 Bytes) // new | |||
** Image05 // 5,93 KB (6.080 Bytes) // old | |||
** Image06 // 6,56 KB (6.720 Bytes) // new | |||
** Image07 // 5,93 KB (6.080 Bytes) // old | |||
The new files are in place. Why doesn't the cutscene work? | |||
[...] |
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