XML:OBAN: Difference between revisions

1,865 bytes added ,  28 October 2012
m
trying to figure out the dream lab thing
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m (trying to figure out the dream lab thing)
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It's possible to create animations in Mod Tool and making TRAM files out of them. Then you can extract the quaternions and rotations with onisplit [http://mods.oni2.net/node/38 v0.9.54.0] and use them for OBANs.
It's possible to create animations in Mod Tool and making TRAM files out of them. Then you can extract the quaternions and rotations with onisplit [http://mods.oni2.net/node/38 v0.9.54.0] and use them for OBANs.
: [http://oni.bungie.org/community/forum/viewtopic.php?id=2276 HERE's] an excel macro to harvest such data for camera animations.
: [http://oni.bungie.org/community/forum/viewtopic.php?id=2276 HERE's] an excel macro to harvest such data for camera animations.
===the dream lab riddle===
The current AE fails to update the OBAN files for the dream lab photos.
{|
! file
! old size
! new size
|-
|
* OBANImage01
* OBANImage02
* OBANImage03
* OBANImage04
* OBANImage05
* OBANImage06
* OBANImage07
|
* 5,93 KB (6.080 Bytes)
* 5,93 KB (6.080 Bytes)
* 5,93 KB (6.080 Bytes)
* 5,93 KB (6.080 Bytes)
* 5,93 KB (6.080 Bytes)
* 5,93 KB (6.080 Bytes)
* 5,93 KB (6.080 Bytes)
|
* 6,56 KB (6.720 Bytes)
* -
* 6,87 KB (7.040 Bytes)
* 5,90 KB (6.048 Bytes)
* -
* 6,56 KB (6.720 Bytes)
* -
|}
====test 1: exchanging only the OBANs====
step by step:
* Let's use onisplit to export the original Oni\GameDataFolder\level13_Final archives.
* The dream lab photo OBANs are really inside that level. (OBANImage01.oni up to 07)
* Now we exchange those OBANs with the updated ones and rebuilding the raw/dat level archives of level 13.
* When playing the first dream lab cutscene, the photos are animated correctly.
* Conclusion: the new OBANs are okay.
====test2: comparing the OBAN AE install locations====
* 1) the OBANs are stored inside Edition\install\packages\Globalize\oni\level0_Final\level0_Final
* after package installation
** exported level0_Final contains: 1,3,4, 6 - the updated OBANs
** exported level13_Final contains: 1 - 7 - the old OBANs
* 2) the OBANs are stored inside Edition\install\packages\Globalize\oni\level13_Final
* after package installation
* exported level0_Final contains: no OBANImage0X.oni as expected
* exported level13_Final contains:
** Image01 // 6,56 KB (6.720 Bytes) // new
** Image02 // 5,93 KB (6.080 Bytes) // old
** Image03 // 6,87 KB (7.040 Bytes) // new
** Image04 // 5,90 KB (6.048 Bytes) // new
** Image05 // 5,93 KB (6.080 Bytes) // old
** Image06 // 6,56 KB (6.720 Bytes) // new
** Image07 // 5,93 KB (6.080 Bytes) // old
The new files are in place. Why doesn't the cutscene work?
[...]
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