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[http://oniplayer.oni2.net/ OniPlayer] was a project coordinated by typhen and involving [[User:Admin|Alloc]], Kumo, and [[User:Ssg|SSG]]. Up to the departure of typhen in 2005, the project remained in the address-finding phase, with applications limited to Alloc's OniTrainer and typhen's OniFly (the Trainer allowed the user to set or freeze most of the known variables on demand, whereas OniFly performed elaborate freezing on character positions based on their aiming vector). Later, [http://neonew.oni2.net neonew] put the knowledge to use with OniHook, actually tracking and patching a character's animations as if synchronizing action over a network. | [http://oniplayer.oni2.net/ OniPlayer] was a project coordinated by typhen and involving [[User:Admin|Alloc]], Kumo, and [[User:Ssg|SSG]]. Up to the departure of typhen in 2005, the project remained in the address-finding phase, with applications limited to Alloc's OniTrainer and typhen's OniFly (the Trainer allowed the user to set or freeze most of the known variables on demand, whereas OniFly performed elaborate freezing on character positions based on their aiming vector). Later, [http://neonew.oni2.net neonew] put the knowledge to use with OniHook, actually tracking and patching a character's animations as if synchronizing action over a network. | ||
The next attempt at incorporating MP into Oni came with the [[Daodan DLL]], which supports the [[ | The next attempt at incorporating MP into Oni came with the [[Daodan DLL]], which supports the [[Flatline]] project started in 2008. So far, gameplay is smooth with two or three players, though gunplay is not yet supported. The latest video footage of Flatline's progress is [http://www.youtube.com/watch?v=GMeWr11QVjU HERE]. | ||
[[Category:Oni history]] | [[Category:Oni history]] |