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BGI is an ambiguous organization, poised between WCG and Syndicate, halfway between legal and illegal : a third party of its own. | BGI is an ambiguous organization, poised between WCG and Syndicate, halfway between legal and illegal : a third party of its own. | ||
It would seem to [[User:geyser|me]] that even as the core of Muro's Syndicate got corrupted by [[Muro]]'s [[megalomania]] and the [[STURMANDERUNG]] perspective, BGI managed to retain the spirit of the pre-Muro Network and Syndicate : they stayed focused on steady business, as opposed to maniacal violence and global biological terrorism. | It would seem to [[User:geyser|me]] that even as the core of Muro's Syndicate got corrupted by [[Muro]]'s [[wiktionary:megalomania|megalomania]] and the [[STURMANDERUNG]] perspective, BGI managed to retain the spirit of the pre-Muro Network and Syndicate : they stayed focused on steady business, as opposed to maniacal violence and global biological terrorism. | ||
As long as it helps shuttle the Syndicate's contraband, BGI actually stabilizes the bipolar structure. The Syndicate keeps itself busy and feels in power; the TCTF get a chance to reinforce their credibility as crime-fighters. Same for weapons, and the insecurity they generate : conflict helps the WCG to constantly reestablish itself in the public's eyes as the only alternative to chaos. | As long as it helps shuttle the Syndicate's contraband, BGI actually stabilizes the bipolar structure. The Syndicate keeps itself busy and feels in power; the TCTF get a chance to reinforce their credibility as crime-fighters. Same for weapons, and the insecurity they generate : conflict helps the WCG to constantly reestablish itself in the public's eyes as the only alternative to chaos. |