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m (Iritscen moved page OBD:Final.raw to OBD:Raw and separate file formats without leaving a redirect: Clearer name, consistent with "OBD:Instance file format".) |
(just moving this in from "Windows Oni vs. Mac Oni", to be fixed up later when I rewrite the page) |
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====Language versions==== | ====Language versions==== | ||
In this case the main difference in the .raw is due to the SNDD files (and [[SUBT]] for level0). | In this case the main difference in the .raw is due to the SNDD files (and [[SUBT]] for level0). | ||
====Extra level0 textures==== | ====Extra level0 textures==== | ||
The level0_Final.raw of older versions stores a few megabytes worth of "obsolete" textures. | The level0_Final.raw of older versions stores a few megabytes worth of "obsolete" textures. | ||
====Texture compression==== | ====Texture compression==== | ||
Depending on the version, the amount of textures stored in a lossy compressed format can be "most" to "almost none". | Depending on the version, the amount of textures stored in a lossy compressed format can be "most" to "almost none". | ||
:This leads to dramatic variations in size for the .raw (over 10% of the total amount of game content). | :This leads to dramatic variations in size for the .raw (over 10% of the total amount of game content). | ||
====Mac vs. Windows==== | |||
=====.dat files===== | |||
These files are mostly identical between Mac and Windows, but Mac [[SNDD]] resources are 32 bytes long, whereas Windows and Windows demo [[SNDD]] resources (wrappers for the actual sound data in the .raw files) are 96 bytes long; this is because of the change in SNDD format noted below under ".raw files". | |||
=====.raw files===== | |||
In Windows, these files contain the core data of the [[AGDB]], [[AKVA]], [[BINA]], [[OSBD]], [[SNDD]], [[SUBT]], [[TRAM]] and [[TXMP]] resources. | |||
On Mac and in the Windows demo, these files only contain the core data of the AKVA, SNDD, SUBT and TRAM resources; the rest have been moved to the .sep files (except for AGDB resources, which were omitted from Macs and the Windows demo because this data is unused by Oni). | |||
In terms of differences in the actual data formats, the most notable change is that Macs use SNDDs in the AIFF format, and Windows (retail and demo) uses WAV sound data. | |||
=====.sep files===== | |||
Windows retail Oni lacks these files, all the relevant data being in the .raw files. On Macs and in the Windows demo, .sep files contain the BINA, OSBD and TXMP resources. For TXMPs in particular, only the "wrapper" for the texture data is stored in a Mac's .raw file, with a link to the actual image data where it is found in the level's .sep file. | |||
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==Gaps== | ==Gaps== |