18,700
edits
(shocking revelation: OBJC stands for Objects, not Object Collection; see ASCII string in game app; rewrote BBB part) |
(headers, better intro) |
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{{OBD BINA Header|prev=TMBD|type=OBJC|next=ONIE|name=Objects|onistuff=bina}} | {{OBD BINA Header|prev=TMBD|type=OBJC|next=ONIE|name=Objects|onistuff=bina}} | ||
OBJC files are | ==Introduction== | ||
"OBJC" is short for "Objects", which refers to lists of files which are stored in the [[separate file]] when available (Mac and Windows demo) or in the [[raw file]] otherwise (Windows). OBJC is registered as a tag (and is also a sub-tag of [[BINA]]), but it is really a wrapper for other tags. OBJCs are lists composed of a standard wrapper and then elements of type-specific data which has its own tag. Objects listed in OBJCs could be edited in-game by the developers using the GUI which was discovered by fans in the German [[Big Blue Box]] version of Oni. The editing interface is pictured on the pages of the types which the interface could edit. | |||
==File description== | |||
;Example file | ;Example file | ||
: | :OBD:BINA/OBJC/PWRU|CJBOPowerUp.BINA from level 3 | ||
;Offsets | ;Offsets | ||
:Offsets are given with respect to the start of the raw file's data part. | :Offsets are given with respect to the start of the raw file's data part. | ||
http://ssg.oni2.net/images/bin_r_pu.gif | http://ssg.oni2.net/images/bin_r_pu.gif | ||
{{table}} | {{table}} | ||
{{OBDth}} | {{OBDth}} | ||
{{OBDtr|0x00|4CC|FF0000|43 4A 42 4F|OBJC|objects}} | {{OBDtr|0x00|4CC|FF0000|43 4A 42 4F|OBJC|objects}} | ||
{{OBDtr|0x04|int32|FFFF00|18 02 00 00|536|size to end of | {{OBDtr|0x04|int32|FFFF00|18 02 00 00|536|size to end of object list from 0x08, in bytes}} | ||
{{OBDtr|0x08|int32|00FF00|27 00 00 00|39|object format version}} | {{OBDtr|0x08|int32|00FF00|27 00 00 00|39|object format version}} | ||
{{OBDtr|0x0C|int32|00FFFF|28 00 00 00|40|size of next object (black outline)}} | {{OBDtr|0x0C|int32|00FFFF|28 00 00 00|40|size of next object (black outline)}} | ||
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|} | |} | ||
==OBJC types== | ==OBJC types== | ||
A given list can only hold objects of | A given list can only hold objects of one type, which can be: | ||
{| | {| | ||
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