OBD:File types: Difference between revisions

broke out defunct and unused types to their own tables since people are unlikely to come here to look for those tags; deleted Legend and set TOC into intro table
(→‎BINA/OBJC tags: fixing links for OBJC tags that are identical to regular tags (thanks for that, Bungie, btw))
(broke out defunct and unused types to their own tables since people are unlikely to come here to look for those tags; deleted Legend and set TOC into intro table)
Line 2: Line 2:
:''You should learn about the level data files and terminology first, as documented on the main [[OBD]] page.''
:''You should learn about the level data files and terminology first, as documented on the main [[OBD]] page.''
There are 133 tags documented below -- 87 regular, 4 BINA, 16 BINA/OBJC, 16 defunct, and 10 unused. There is a less technical set of documentation in the [[XML]] namespace about the data types we typically mod.
There are 133 tags documented below -- 87 regular, 4 BINA, 16 BINA/OBJC, 16 defunct, and 10 unused. There is a less technical set of documentation in the [[XML]] namespace about the data types we typically mod.
For convenience, the BINA and BINA/OBJC tags are listed in the "All tags" table, but redirect to their own separate tables below that. Continue scrolling down to see the unused and defunct tags.


{| style="white-space:nowrap; border-width:0px"
{| style="white-space:nowrap; border-width:0px"
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{| cellpadding="0" cellspacing="5"
|__TOC__
|}
|style="vertical-align:top"|
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{| cellpadding="0" cellspacing="5"
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{| style="border:1px solid #AAA; margin-left:auto; margin-right:auto"
==All used tags==
!colspan="2"|Legend
Here are the 109 tags Oni uses, or 107 if you don't count BINA and OBJC (though there are 105 entries since four tags exist as OBJC too).
|-
|style="background:#555;color:white"|Dark Gray
|Defunct: engine still has templates in code, but data does not exist
|-
|style="background:#AAA;color:white"|Gray
|Unused: data exists and is typically looked up by engine, but is not used
|}
 
==All tags==
{| style="white-space:nowrap" width=100%
{| style="white-space:nowrap" width=100%
|
|style="vertical-align:top"|
{| border="1" cellpadding="0" cellspacing="0" style="background:#f9f9f9" width=100%
{| border="1" cellpadding="0" cellspacing="0" style="background:#f9f9f9" width=100%
|-style="background:#e9e9e9"
|-style="background:#e9e9e9"
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!Description
!Description
!OK?
!OK?
|-
!3CLA
|style="background:#555;color:white"|RGB Color Array
!
|-
|-
![[ABNA]]
![[ABNA]]
|BSP Tree Node Array
|BSP Tree Node Array
!^_^
|-
![[AGDB]]
|style="background:#AAA;color:white"|Gunk Quad Debug Array
!^_^
!^_^
|-
|-
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|Gunk Quad General Array
|Gunk Quad General Array
!^_^
!^_^
|-
!AGQM
|style="background:#555;color:white"|Gunk Quad Material
!
|-
|-
![[AGQR]]
![[AGQR]]
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![[AISA]]
![[AISA]]
|AI Character Setup Array
|AI Character Setup Array
!
|-
![[AITR]]
|style="background:#AAA;color:white"|AI Script Trigger Array
!
|-
!AIWA
|style="background:#555;color:white"|AI Imported Waypoint Array
!
!
|-
|-
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|Side Array
|Side Array
!^_^
!^_^
|-
![[AKDA]]
|style="background:#AAA;color:white"|Door Frame Array
!
|-
|-
![[AKBP]]
![[AKBP]]
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|Diary Page
|Diary Page
!^_^
!^_^
|-
!EDIA
|style="background:#555;color:white"|Edge Index Array
!
|-
|-
![[ENVP]]
![[ENVP]]
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|style="color:#909090"|see BINA/OBJC tags [[#BINA/OBJC tags|⬇︎]]
|style="color:#909090"|see BINA/OBJC tags [[#BINA/OBJC tags|⬇︎]]
! --
! --
|-
!FXLR
|style="background:#555;color:white"|FX Laser Effect
!
|-
!GMAN
|style="background:#555;color:white"|Geometry Animation
!
|-
|-
![[HPge]]
![[HPge]]
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!^_^
!^_^
|}
|}
|
|style="vertical-align:top"|
{| border="1" cellpadding="0" cellspacing="0" style="background:#f9f9f9" width=100%
{| border="1" cellpadding="0" cellspacing="0" style="background:#f9f9f9" width=100%
|-style="background:#e9e9e9"
|-style="background:#e9e9e9"
!Type
!Tag
!Description
!Description
!OK?
!OK?
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|Geometry
|Geometry
!^_^
!^_^
|-
!M3TA
|style="background:#555;color:white"|Triangle Array
!
|-
|-
|align="center"|MELE
|align="center"|MELE
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|style="color:#909090"|see BINA/OBJC tags [[#BINA/OBJC tags|⬇︎]]
|style="color:#909090"|see BINA/OBJC tags [[#BINA/OBJC tags|⬇︎]]
! --
! --
|-
!NMSA
|style="background:#555;color:white"|Network Spawn Point Array
!
|-
|-
![[OBAN]]
![[OBAN]]
|Object Animation
|Object Animation
!^_^
!^_^
|-
![[OBDC]]
|style="background:#AAA;color:white"|Door Class Array
!
|-
|-
|align="center"|''[[OBJC]]''
|align="center"|''[[OBJC]]''
|'''Objects''' (OBJC tags are below [[#BINA/OBJC tags|⬇︎]])
|'''Objects''' (OBJC tags are below [[#BINA/OBJC tags|⬇︎]])
! --
! --
|-
![[OBLS]]
|style="background:#555;color:white"|Object LS Data
!
|-
|-
![[OBOA]]
![[OBOA]]
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|Oni Character Variant
|Oni Character Variant
!^_^
!^_^
|-
![[ONFA]]
|style="background:#AAA;color:white"|Imported Flag Node Array
!
|-
|-
![[ONGS]]
![[ONGS]]
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|Oni Game Level
|Oni Game Level
!^_^
!^_^
|-
![[ONMA]]
|style="background:#AAA;color:white"|Imported Marker Node Array
!
|-
|-
![[ONOA]]
![[ONOA]]
|Object Gunk Array
|Object Gunk Array
!^_^
!^_^
|-
![[ONSA]]
|style="background:#AAA;color:white"|Imported Spawn Array
!
|-
|-
![[ONSK]]
![[ONSK]]
|Oni Sky Class
|Oni Sky Class
!^_^
!^_^
|-
![[ONTA]]
|style="background:#AAA;color:white"|Trigger Array
!
|-
|-
![[ONVL]]
![[ONVL]]
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|style="color:#909090"|see BINA/OBJC tags [[#BINA/OBJC tags|⬇︎]]
|style="color:#909090"|see BINA/OBJC tags [[#BINA/OBJC tags|⬇︎]]
! --
! --
|-
!QUDA
|style="background:#555;color:white"|Quad Array
!
|-
|-
![[QTNA]]
![[QTNA]]
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{| border="1" cellpadding="0" cellspacing="0" style="background:#f9f9f9" width=100%
{| border="1" cellpadding="0" cellspacing="0" style="background:#f9f9f9" width=100%
|-style="background:#e9e9e9"
|-style="background:#e9e9e9"
!Type
!Tag
!Description
!Description
!OK?
!OK?
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|style="color:#909090"|see BINA/OBJC tags [[#BINA/OBJC tags|⬇︎]]
|style="color:#909090"|see BINA/OBJC tags [[#BINA/OBJC tags|⬇︎]]
! --
! --
|-
![[StNA]]
|style="background:#AAA;color:white"|String Array
!^_^
|-
|-
![[SUBT]]
![[SUBT]]
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|style="color:#909090"|see BINA tags [[#BINA tags|⬇︎]]
|style="color:#909090"|see BINA tags [[#BINA tags|⬇︎]]
! --
! --
|-
!TMFA
|style="background:#555;color:white"|Float Array
!
|-
!TMRA
|style="background:#555;color:white"|Template Reference Array
!
|-
|-
![[TRAC]]
![[TRAC]]
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|Totoro Quaternion Body
|Totoro Quaternion Body
!^_^
!^_^
|-
!TRFT
|style="background:#555;color:white"|Totoro Facing Table
!
|-
|-
![[TRGA]]
![[TRGA]]
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![[TSGA]]
![[TSGA]]
|Glyph Array
|Glyph Array
!^_^
|-
![[TStr]]
|style="background:#AAA;color:white"|String
!^_^
!^_^
|-
|-
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|Texture Map
|Texture Map
!^_^
!^_^
|-
!TXPC
|style="background:#555;color:white"|Texture Procedure Data
!
|-
|-
![[TxtC]]
![[TxtC]]
|Text Console
|Text Console
!^_^
!^_^
|-
!UUEA
|style="background:#555;color:white"|Error Binding Array
!
|-
!UVDA
|style="background:#555;color:white"|UV Data List
!
|-
|-
![[VCRA]]
![[VCRA]]
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{| border="1" cellpadding="0" cellspacing="0" style="background:#f9f9f9" width=100%
{| border="1" cellpadding="0" cellspacing="0" style="background:#f9f9f9" width=100%
|-style="background:#e9e9e9"
|-style="background:#e9e9e9"
!BINA
!Tag
!Description
!Description
!OK?
!OK?
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{| border="1" cellpadding="0" cellspacing="0" style="background:#f9f9f9" width=100%
{| border="1" cellpadding="0" cellspacing="0" style="background:#f9f9f9" width=100%
|-style="background:#e9e9e9"
|-style="background:#e9e9e9"
!BINA/OBJC
!Tag
!Description
!Description
!OK?
!OK?
Line 649: Line 542:
!
!
|}
|}
|
|style="vertical-align:top"|
{| border="1" cellpadding="0" cellspacing="0" style="background:#f9f9f9" width=100%
{| border="1" cellpadding="0" cellspacing="0" style="background:#f9f9f9" width=100%
|-style="background:#e9e9e9"
|-style="background:#e9e9e9"
!BINA/OBJC
!Tag
!Description
!Description
!OK?
!OK?
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![[PWRU]]
![[PWRU]]
|Powerup
|Powerup
!
|-
![[SNDG]]
|Sound Group
!
!
|}
|}
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{| border="1" cellpadding="0" cellspacing="0" style="background:#f9f9f9" width=100%
{| border="1" cellpadding="0" cellspacing="0" style="background:#f9f9f9" width=100%
|-style="background:#e9e9e9"
|-style="background:#e9e9e9"
!BINA/OBJC
!Tag
!Description
!Description
!OK?
!OK?
|-
![[SNDG]]
|Sound Group
!
|-
|-
![[TRGV]]
![[TRGV]]
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|Weapon
|Weapon
!
!
|}
|}
==Unused==
Unused types still exist in the game data, and are typically looked up by the engine, but are not used.
{| style="white-space:nowrap" width=100%
|
{| border="1" cellpadding="0" cellspacing="0" style="background:#f9f9f9" width=100%
|-style="background:#e9e9e9"
!Tag
!Description
!OK?
|-
![[AGDB]]
|Gunk Quad Debug Array
!^_^
|-
![[AITR]]
|AI Script Trigger Array
!
|-
![[AKDA]]
|Door Frame Array
!
|-
![[OBDC]]
|Door Class Array
!
|}
|style="vertical-align:top"|
{| border="1" cellpadding="0" cellspacing="0" style="background:#f9f9f9" width=100%
|-style="background:#e9e9e9"
!Tag
!Description
!OK?
|-
![[ONFA]]
|Imported Flag Node Array
!
|-
![[ONMA]]
|Imported Marker Node Array
!
|-
![[ONSA]]
|Imported Spawn Array
!
|}
|style="vertical-align:top"|
{| border="1" cellpadding="0" cellspacing="0" style="background:#f9f9f9" width=100%
|-style="background:#e9e9e9"
!Tag
!Description
!OK?
|-
![[ONTA]]
|Trigger Array
!
|-
![[StNA]]
|String Array
!^_^
|-
![[TStr]]
|String
!^_^
|}
|}
==Defunct==
Defunct types still have templates registered for them in the engine, but the data does not exist any longer. We have not bothered to document the data using their templates, except for OBLS, which was of interest because it was linked to TURR and because we have an editing window for it from the [[level0_Tools]] resources.
{| style="white-space:nowrap" width=100%
|
{| border="1" cellpadding="0" cellspacing="0" style="background:#f9f9f9" width=100%
|-style="background:#e9e9e9"
!Tag
!Description
!OK?
|-
!3CLA
|RGB Color Array
! --
|-
!AGQM
|Gunk Quad Material
! --
|-
!AIWA
|AI Imported Waypoint Array
! --
|-
!EDIA
|Edge Index Array
! --
|-
!FXLR
|FX Laser Effect
! --
|-
!GMAN
|Geometry Animation
! --
|}
|style="vertical-align:top"|
{| border="1" cellpadding="0" cellspacing="0" style="background:#f9f9f9" width=100%
|-style="background:#e9e9e9"
!Tag
!Description
!OK?
|-
!M3TA
|Triangle Array
! --
|-
!NMSA
|Network Spawn Point Array
! --
|-
![[OBLS]]
|Object LS Data
!^_^
|-
!QUDA
|Quad Array
! --
|-
!TMFA
|Float Array
! --
|}
|style="vertical-align:top"|
{| border="1" cellpadding="0" cellspacing="0" style="background:#f9f9f9" width=100%
|-style="background:#e9e9e9"
!Tag
!Description
!OK?
|-
!TMRA
|Template Reference Array
! --
|-
!TRFT
|Totoro Facing Table
! --
|-
!TXPC
|Texture Procedure Data
! --
|-
!UUEA
|Error Binding Array
! --
|-
!UVDA
|UV Data List
! --
|}
|}
|}
|}


{{OBD}}
{{OBD}}