18,700
edits
(→Bug fixes: also forgot to update this when Daodan DLL v3.9 came out) |
(updating for 1.2.1; removing bug about scroll wheel since this feature is opt-in now, and less touchy anyway; correcting dodging wording) |
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==Download== | ==Download== | ||
If you have installed the [[Anniversary Edition]], then you will already have the latest build of Oni, but here are direct download links that do not require the AE. When Oni | If you have installed the [[Anniversary Edition]], then you will already have the latest build of Oni, but here are direct download links that do not require the AE. When the latest Oni build is installed through the AE, the HQ movies are in a separate optional mod package, but in the direct download below, they are bundled inside Oni and will be installed by the game application when it is first launched. | ||
*[http://mods.oni2.net/node/320 Oni 1.2] (for Mac OS X 10.7+) -- Released | *[http://mods.oni2.net/node/320 Oni 1.2.1] (for Mac OS X 10.7+) -- Released Dec. 2015 | ||
*[http://mods.oni2.net/node/319 Oni 1.1.1] (for Mac OS X 10.6 only) -- Released May 2014 | *[http://mods.oni2.net/node/319 Oni 1.1.1] (for Mac OS X 10.6 only) -- Released May 2014 | ||
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*Input is sometimes momentarily dropped (a mouse click is ignored, or a button being held down is let up for a moment). | *Input is sometimes momentarily dropped (a mouse click is ignored, or a button being held down is let up for a moment). | ||
*Movie-playing doesn't work below OS X 10.9. | *Movie-playing doesn't work below OS X 10.9. | ||
*After quitting Oni, sometimes the mouse cursor is frozen in the middle of the screen until you click once. | *After quitting Oni, sometimes the mouse cursor is frozen in the middle of the screen until you click once. | ||
==Changes from Bungie build== | ==Changes from Bungie build== | ||
Below we list the changes | Below we list the changes as of Oni 1.2.1 that have been made to the game application since the original release of Oni in 2001, and whether these changes have also been made in Windows. | ||
===Behavior=== | ===Behavior=== | ||
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|Developer Mode can be activated by entering "thedayismine" or simply "x" on the Pause screen | |Developer Mode can be activated by entering "thedayismine" or simply "x" on the Pause screen | ||
|Enabled in Windows through Daodan DLL | |Enabled in Windows through Daodan DLL | ||
|- | |||
|Developer Mode hotkeys Ctrl-Shift-I, -O, -R, -S, and -T now work | |||
|Not available in Windows | |||
|- | |- | ||
|Options screen can be accessed from Main Menu while game is in progress | |Options screen can be accessed from Main Menu while game is in progress | ||
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|Not performed in Windows | |Not performed in Windows | ||
|- | |- | ||
|Scroll wheel can be used to set player's movement speed, and scrolls in Load Game dialog | |Scroll wheel can be used to set player's movement speed (requires -scrollrun launch argument), and scrolls in Load Game dialog | ||
|Not available in Windows | |Not available in Windows | ||
|} | |} | ||
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|"chr_show_weaponid", when set to 1, displays the name of the weapon you just equipped | |"chr_show_weaponid", when set to 1, displays the name of the weapon you just equipped | ||
|Not available in Windows | |Not available in Windows | ||
|- | |||
|"env_highlight_gq" now works | |||
|Always worked in Windows | |||
|- | |- | ||
|"global" folder in IGMD/ can now contain BSL scripts that augment the BSL scripting for the active level | |"global" folder in IGMD/ can now contain BSL scripts that augment the BSL scripting for the active level | ||
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|Not available in Windows | |Not available in Windows | ||
|- | |- | ||
|"show_sound_all", "show_sound_rectangles", and " | |"p3_show_env_collision" now works | ||
|Always worked in Windows | |||
|- | |||
|"show_sound_all", "show_sound_rectangles", "show_sound_spheres", and "sound_show_occlusions" now work | |||
|Do not work in Windows | |Do not work in Windows | ||
|- | |- | ||
|"show_triggervolumes", when set to 1, displays the bounding boxes of trigger volumes (or press Ctrl-Shift-X) | |"show_triggervolumes", when set to 1, displays the bounding boxes of trigger volumes (or press Ctrl-Shift-X) | ||
|Added in Windows by Daodan DLL | |Added in Windows by Daodan DLL | ||
|- | |||
|"sound_show_debug", when set to 1, now also shows the spheres around objects that generate noises | |||
|HUD works in Windows, but spheres are not drawn | |||
|- | |- | ||
|"wp_fadetime" now works | |"wp_fadetime" now works | ||
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{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
|AI | |AI dodging of weapon firing spreads fixed | ||
|Fixed for Windows by Daodan DLL | |Fixed for Windows by Daodan DLL | ||
|- | |- | ||
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| -af2x, -af4x, -afmax, -tri | | -af2x, -af4x, -afmax, -tri | ||
|Anisotropic filtering (-tri turns AF off, which is the default setting) | |Anisotropic filtering (-tri turns AF off, which is the default setting) | ||
|- | |||
| -debugdisplay | |||
|Print messages to Console that can help diagnose display/windowing issues | |||
|- | |- | ||
| -display[1-9] | | -display[1-9] | ||
|Monitor to | |Monitor on which to display Oni can be chosen | ||
|- | |- | ||
| -fsaa2x, -fsaa4x, -fsaamax | | -fsaa2x, -fsaa4x, -fsaamax | ||
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| -parkour | | -parkour | ||
|AI will jump over obstacles to reach player (experimental) | |AI will jump over obstacles to reach player (experimental) | ||
|- | |||
| -scrollrun | |||
|Mouse scroll wheel can be used to lock movement speed to walking, running, or dashing | |||
|- | |- | ||
| -vsync | | -vsync |