Pre-beta content: Difference between revisions

→‎Decline in appearance: we should actually put quotes here instead of making the reader follow links; this also allows us to highlight the relevant parts of the original posts
(added GIF of animated screen; I hate to add another 2.5 MB to the page, but I guess we can handle it in 2017, eh?)
(→‎Decline in appearance: we should actually put quotes here instead of making the reader follow links; this also allows us to highlight the relevant parts of the original posts)
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==Released levels==
==Released levels==
===Decline in appearance===
===Decline in appearance===
Fans have sometimes observed that earlier versions of Oni's levels as seen in pre-release screenshots and the [[Trailers#1999|1999 trailer]] looked sharper or more detailed than the release versions. The reasons for these differences are given in [http://carnage.bungie.org/oniforum/oni.forum.pl?read=19648 these] [http://carnage.bungie.org/oniforum/oni.forum.pl?read=19669 three] [http://carnage.bungie.org/oniforum/oni.forum.pl?read=19695 posts] by Hardy LeBel, Oni's Design Lead.
Fans have sometimes observed that earlier versions of Oni's levels as seen in pre-release screenshots and the [[Trailers#1999|1999 trailer]] looked sharper or more detailed than the release versions. The reasons for these differences are given in these three posts by Hardy LeBel, Oni's Design Lead:
 
{{Quotebox|align=none|width=850px|source=--[http://carnage.bungie.org/oniforum/oni.forum.pl?read=19648 source]|quote=There was no conflict between anybody. It was just that early versions of the story called for certain locations and (before they knew any better) the architects went ahead and modelled them as "real" spaces (you shoulda seen the fully modelled toilets...very impresisve!). We basically had to go back into every level of the game and completely rip it apart to support the gameplay we were going for or else build them new from scratch.}}
 
{{Quotebox|align=none|width=850px|source=--[http://carnage.bungie.org/oniforum/oni.forum.pl?read=19669 source]|quote=All of the levels were remodelled in a short period of time. Higher detail environments were typically the ones that needed less changing. [...] I do remember that there was discussion at one point about the fact that every level started to get the bluish tint because they were all "high-tech". Perhaps that led to the new palette.}}
 
{{Quotebox|align=none|width=850px|source=--[http://carnage.bungie.org/oniforum/oni.forum.pl?read=19695 source]|quote=As I said, glass (and the glass-breaking effects) was often stripped out of the levels for performance reasons. That particular iteration of the TCTF lobby was reduced to a crawl because of all the glass. Also the glass retaining walls and bannisters didn't provide any cover for gunfights from one ledge to the other, so they were replaced by the low walls.}}


===Syndicate Warehouse===
===Syndicate Warehouse===