Talk:Oni Model Extractor: Difference between revisions

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oh, there is a talk page - didn't notice that
oh, there is a talk page - didn't notice that


EdT, i think the exception rises because of the old JVM version you are using ([http://www.devdaily.com/blog/Content/2/8/578/ they say this is the case])
EdT, i think the exception rises because of the old JVM version you are using ([https://web.archive.org/web/20081021062327/http://www.devdaily.com/blog/Content/2/8/578/ they say this is the case])


try downloading the latest 6th version of J2SE JRE (or JDK)
try downloading the latest 6th version of J2SE JRE (or JDK)
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:my mind asks for some change of activity from time to time,
:my mind asks for some change of activity from time to time,
:so i seem to be still developing from time to time, even tho
:so i seem to be still developing from time to time, even tho
:::[http://www.youtube.com/watch?v=YNawWKDfdkY HOLIDAYS ARE COMING!!!]
:::[https://www.youtube.com/watch?v=YNawWKDfdkY HOLIDAYS ARE COMING!!!]
::;4
::;4


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:i have made some research on SE2, and found this [http://www.ixbt.com/video2/tech_ss2.shtml illustrative article] (in russian)
:i have made some research on SE2, and found this [https://www.ixbt.com/video2/tech_ss2.shtml illustrative article] (in russian)
:also i have been searching for the 3d-model file specs, and found your post, submitted on 08-25-2006, 11:30 PM:
:also i have been searching for the 3d-model file specs, and found your post, submitted on 08-25-2006, 11:30 PM:


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:i haven't heard about collada before
:i haven't heard about collada before
:seems that this 3d-format is the one i would prefer rather than any other one (since i am java minded, and java encapsulates XML)
:seems that this 3d-format is the one i would prefer rather than any other one (since i am java minded, and java encapsulates XML)
:but it is a relatively complex format, jugdging from the page count int the [http://www.khronos.org/files/collada_spec_1_4.pdf specification] PDF
:but it is a relatively complex format, jugdging from the page count int the [https://www.khronos.org/files/collada_spec_1_4.pdf specification] PDF
:maybe one time i'll read it, and these [http://www.khronos.org/library/detail/web3d_2007_collada_tutorial/ 2 tutorials]
:maybe one time i'll read it, and these [https://www.khronos.org/developers/library/web3d_2007_collada_tutorial/ 2 tutorials]
:actually it is already a trivial step for me to implement 3ds animations extration, since today i found some sources hidden in the sea of internet
:actually it is already a trivial step for me to implement 3ds animations extration, since today i found some sources hidden in the sea of internet
:but as for LWO+ - it is eliminated in my mind from now
:but as for LWO+ - it is eliminated in my mind from now
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:even more - models and animations, created by amateurs, would be horrible
:even more - models and animations, created by amateurs, would be horrible
:but coding, texturing and level modelling is what oni fans can handle on an appropriate level
:but coding, texturing and level modelling is what oni fans can handle on an appropriate level
:[http://www.youtube.com/watch?v=Nc9mvd0-Z2Y наш лектор (половина потока идёт на комиссию)]
:<nowiki>https://www.youtube.com/watch?v=Nc9mvd0-Z2Y</nowiki> наш лектор (половина потока идёт на комиссию) (dead link)
::[[User:Kuchumovn|Kuchumovn]] 21:10, 7 January 2008 (CET)
::[[User:Kuchumovn|Kuchumovn]] 21:10, 7 January 2008 (CET)


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:these days i have been fixing my university business (сдал зачёты и психологию - фрейд извращенец), and tried to add some functionality to OME
:these days i have been fixing my university business (сдал зачёты и психологию - фрейд извращенец), and tried to add some functionality to OME
:in [https://collada.org/public_forum/viewtopic.php?p=3457 this thread] i have been requesting for support on COLLADA file format
:in this thread (<nowiki>https://collada.org/public_forum/viewtopic.php?p=3457</nowiki>, dead link) i have been requesting for support on COLLADA file format
:today i've finished extracting from M3GM to COLLADA (and i might say that COLLADA is very natural, essential, or whatever)
:today i've finished extracting from M3GM to COLLADA (and i might say that COLLADA is very natural, essential, or whatever)
:you can get a C++ COLLADA loader [http://sourceforge.net/projects/colladaloader/ here] (a bunch of sample models is included, even with animations)
:you can get a C++ COLLADA loader [https://sourceforge.net/projects/colladaloader/ here] (a bunch of sample models is included, even with animations)
::[[User:Kuchumovn|Kuchumovn]] 00:19, 28 January 2008 (CET)
::[[User:Kuchumovn|Kuchumovn]] 00:19, 28 January 2008 (CET)


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:skeletal data has been implemented
:skeletal data has been implemented
:also, while testing the exporter, i've found that only [http://sourceforge.net/projects/colladaloader/ this COLLADA loader] gives satisfactory results
:also, while testing the exporter, i've found that only [https://sourceforge.net/projects/colladaloader/ this COLLADA loader] gives satisfactory results
:i've googled a bit, and haven't found any other COLLADA loader (even 3DS MAX doesn't load the exported DAE files; btw, they have written there ''"Autodesk (.FBX, .DAE)"'' - i think someone may trail them for this)
:i've googled a bit, and haven't found any other COLLADA loader (even 3DS MAX doesn't load the exported DAE files; btw, they have written there ''"Autodesk (.FBX, .DAE)"'' - i think someone may trail them for this)
:maybe you've met some other satisfactory COLLADA loaders?
:maybe you've met some other satisfactory COLLADA loaders?
::[[User:Kuchumovn|Kuchumovn]] 14:15, 30 January 2008 (CET)
::[[User:Kuchumovn|Kuchumovn]] 14:15, 30 January 2008 (CET)


*Other loaders: you can try [http://www.blender.org Blender]. Seems to work correctly if you don't have animations in the .dae file.
*Other loaders: you can try [https://www.blender.org/ Blender]. Seems to work correctly if you don't have animations in the .dae file.
*3DS Max (and Maya): As far as I know you need the ColladaMax (ColladaMaya) plugin from [http://web.archive.org/web/20080115044318/http://www.feelingsoftware.com/content/view/16/30/ Feeling Software]. In addition Autodesk's [http://usa.autodesk.com/adsk/servlet/index?siteID=123112&id=6839916 FBX Converter] can convert from/to Collada and FBX/3DS/OBJ. As for "trailing" them... yeah suuuure...
*3DS Max (and Maya): As far as I know you need the ColladaMax (ColladaMaya) plugin from [http://web.archive.org/web/20080115044318/http://www.feelingsoftware.com/content/view/16/30/ Feeling Software]. In addition Autodesk's [https://aps.autodesk.com/developer/overview/fbx-converter-archives FBX Converter] can convert from/to Collada and FBX/3DS/OBJ. As for "trailing" them... yeah suuuure...
*Me: I'm using [http://softimage.com/downloads/XSI_Mod_Tool/default.aspx XSI Mod Tool]. Unlike Blender it can import animations correctly.
*Me: I'm using [https://web.archive.org/web/20140620124403/https://www.autodesk.com/products/softimage/overview XSI Mod Tool]. Unlike Blender it can import animations correctly.


[[User:Neo|Neo]]
[[User:Neo|Neo]]
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Site http://myjavaserver.com/~kuchumovn/ome/ is unavailable. :\ -- [[User:Striker|Striker]]
Site <nowiki>http://myjavaserver.com/~kuchumovn/ome/</nowiki> is unavailable. :\ -- [[User:Striker|Striker]]
:Thanks for letting us know. It seems that the whole site is down. Check the article on OME again for a new download link. --[[User:Iritscen|Iritscen]] 23:59, 18 February 2009 (CET)
:Thanks for letting us know. It seems that the whole site is down. Check the article on OME again for a new download link. --[[User:Iritscen|Iritscen]] 23:59, 18 February 2009 (CET)
[[Category:Outdated modding tools]][[Category:Windows-only modding tools]]