Restless Souls/Wishlist: Difference between revisions

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* temperature affects characters (not a must-have)
* temperature affects characters (not a must-have)
* emotions affects characters (not a must-have, rage enhances Daodan powers to a limited degree)
* emotions affects characters (not a must-have, rage enhances Daodan powers to a limited degree)
==Oni 2 game tech demo==
Checklist
* two test levels
* main menu
* background music
* save game state
* read game state
* HUD ("circular" health bar, item slots)
* text pages for diary, etc.
* fbx import of old objects
** static
** pushable
** throwable
** animated
* new animated objects with collision box to stand on
* CJBO equivalents (characters, console, door, trigger (laser), trigger volume, ...)
* compass (objective)
* LSI
* fbx import and usage of old characters
** healing by hypo and level areas
** combining character parts to one model
** rigging the model
*** minimum TRAC-TRAM integration I (walk cycle and idle)
*** minimum TRAC-TRAM integration II (combat idle, punch, kick, block, half-damage, unblockable, super)
*** minimum TRAC-TRAM integration III (throws)
*** minimum TRAC-TRAM integration IV (throwable objects)
*** overlay animations
**** aiming
**** holstering
**** h2h weapons
*** prone mode
* extend keyboard and mouse controls
* particle
* two weapons
* ammo type ballistic ammo
* ammo type energy cell
* AI
** patrol paths and pathfinding
** recreation of basic ONCC properties (incl. shooting inaccuracy)
* h2h-specific animations
** startle
** stun
** knockdown
** blowup
** got hit animation
*** got hit animation (CBPM-specific)
** throws mechanics
** follow me command, stop command
** alarm behavior
* CBPM-specific bullet hit behavior
* add effects via mini ONIE-TMBD-MTRL complex
* driving a truck
* lightning
* finding a BSL equivalent
* team support (easy methods to make project contributions)
* weather (rain, snow, wind, dust, lightning)
* MP ?
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