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Paradox-01 (talk | contribs) (getting this out of my head) |
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* temperature affects characters (not a must-have) | * temperature affects characters (not a must-have) | ||
* emotions affects characters (not a must-have, rage enhances Daodan powers to a limited degree) | * emotions affects characters (not a must-have, rage enhances Daodan powers to a limited degree) | ||
==Oni 2 game tech demo== | |||
Checklist | |||
* two test levels | |||
* main menu | |||
* background music | |||
* save game state | |||
* read game state | |||
* HUD ("circular" health bar, item slots) | |||
* text pages for diary, etc. | |||
* fbx import of old objects | |||
** static | |||
** pushable | |||
** throwable | |||
** animated | |||
* new animated objects with collision box to stand on | |||
* CJBO equivalents (characters, console, door, trigger (laser), trigger volume, ...) | |||
* compass (objective) | |||
* LSI | |||
* fbx import and usage of old characters | |||
** healing by hypo and level areas | |||
** combining character parts to one model | |||
** rigging the model | |||
*** minimum TRAC-TRAM integration I (walk cycle and idle) | |||
*** minimum TRAC-TRAM integration II (combat idle, punch, kick, block, half-damage, unblockable, super) | |||
*** minimum TRAC-TRAM integration III (throws) | |||
*** minimum TRAC-TRAM integration IV (throwable objects) | |||
*** overlay animations | |||
**** aiming | |||
**** holstering | |||
**** h2h weapons | |||
*** prone mode | |||
* extend keyboard and mouse controls | |||
* particle | |||
* two weapons | |||
* ammo type ballistic ammo | |||
* ammo type energy cell | |||
* AI | |||
** patrol paths and pathfinding | |||
** recreation of basic ONCC properties (incl. shooting inaccuracy) | |||
* h2h-specific animations | |||
** startle | |||
** stun | |||
** knockdown | |||
** blowup | |||
** got hit animation | |||
*** got hit animation (CBPM-specific) | |||
** throws mechanics | |||
** follow me command, stop command | |||
** alarm behavior | |||
* CBPM-specific bullet hit behavior | |||
* add effects via mini ONIE-TMBD-MTRL complex | |||
* driving a truck | |||
* lightning | |||
* finding a BSL equivalent | |||
* team support (easy methods to make project contributions) | |||
* weather (rain, snow, wind, dust, lightning) | |||
* MP ? |
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