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Paradox-01 (talk | contribs) No edit summary |
Paradox-01 (talk | contribs) m (+ skydome) |
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Checklist | Checklist | ||
* two levels (to test normal level load routine and [https://docs.unrealengine.com/latest/INT/Engine/LevelStreaming/HowTo/ level streaming]) | * two levels (to test normal level load routine and [https://docs.unrealengine.com/latest/INT/Engine/LevelStreaming/HowTo/ level streaming]) | ||
* skydome | |||
* lightning | |||
* main menu | * main menu | ||
* background music | * background music | ||
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** static | ** static | ||
** pushable | ** pushable | ||
** animated | ** animated | ||
* | * animated objects with collision box to stand on | ||
* objects that can be thrown | |||
* CJBO equivalents (characters, console, door, trigger (laser), trigger volume, ...) | * CJBO equivalents (characters, console, door, trigger (laser), trigger volume, ...) | ||
* compass (objective) | * compass (objective) | ||
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**** h2h weapons | **** h2h weapons | ||
*** prone mode | *** prone mode | ||
* | * keyboard and mouse controls | ||
* particle | * particle (attachable to env, weap, char) | ||
** weather (rain, snow, wind, dust, lightning) | |||
* two weapons | * two weapons | ||
* ammo type ballistic ammo | * ammo type: ballistic ammo | ||
* ammo type energy cell | * ammo type: energy cell | ||
* AI | * AI | ||
** patrol paths and pathfinding | ** patrol paths and pathfinding | ||
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** alarm behavior | ** alarm behavior | ||
* CBPM-specific bullet hit behavior | * CBPM-specific bullet hit behavior | ||
* add effects via | * add effects via ONIE-TMBD-MTRL mini complex | ||
* driving a truck | * driving a truck | ||
* finding a BSL equivalent | * finding a BSL equivalent | ||
* team support (easy methods to make project contributions) | * team support (easy methods to make project contributions) | ||
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