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Paradox-01 (talk | contribs) mNo edit summary |
Paradox-01 (talk | contribs) (scale Oni objects by a factor of 10 to get the right size) |
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====Meshes==== | ====Meshes==== | ||
=====Reimports===== | |||
[[Image:UE4_StaticOniMesh.png|400px|right|thumb]] | [[Image:UE4_StaticOniMesh.png|400px|right|thumb]] | ||
Since OniSplit outputs 3D meshes mostly as Collada (DAE) - and few as Wavefront (OBJ) - you cannot transfer objects from Oni to UE4 directly. | Since OniSplit outputs 3D meshes mostly as Collada (DAE) - and few as Wavefront (OBJ) - you cannot transfer objects from Oni to UE4 directly. | ||
You either need the [http://usa.autodesk.com/adsk/servlet/pc/item?siteID=123112&id=22694909 FBX converter] or [[Blender]] to convert the Collada to FBX file format. | You either need the [http://usa.autodesk.com/adsk/servlet/pc/item?siteID=123112&id=22694909 FBX converter] or [[Blender]] to convert the Collada to FBX file format. | ||
Also the scaling is too small. Use a factor of 10 to fix it. If we wanted to do a mass-import we would need a tool or a Blender script that alters the DAE (XML) data in advance. Also boxes do only have 5 sides. Writing a macro to fix that would be more spicy. I'm not sure if it is worth the effort to write one. | |||
Tips and tricks: | Tips and tricks: |
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