8,018
edits
Paradox-01 (talk | contribs) m (performance saver: use "UCX_" as name for collision objects in FBX, uncheck "Auto Generate Collision") |
Paradox-01 (talk | contribs) m (a few notes on the health bar) |
||
Line 334: | Line 334: | ||
====HUD==== | ====HUD==== | ||
'''Oni 1 vanilla health bar behavior''' | |||
If base health is 200 points... | |||
* remaining health is flashing at 60 points every 2s one time | |||
* remaining health is flashing at 1 point every 1s two times | |||
* critical health sound loop at 39 points (minimum sound volume) | |||
* critical health sound loop at 1 point (max. sound volume) | |||
* health drain animation from 200 to 1 health points takes 5s | |||
* health gain animation speed is determined by [[XML:ONCC#.3CInventoryConstants.3E|HypoRegenerationRate in ONCC]] | |||
* overpower health gain animation has an overpower sound of an approximate volume of 75% while overpower sound is played at 100% volume once overpower gain ended and drops again | |||
====Normal maps==== | ====Normal maps==== |
edits