Restless Souls/Wishlist: Difference between revisions

m
a few notes on the health bar
m (performance saver: use "UCX_" as name for collision objects in FBX, uncheck "Auto Generate Collision")
m (a few notes on the health bar)
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====HUD====
====HUD====
'''Oni 1 vanilla health bar behavior'''


If base health is 200 points...


* remaining health is flashing at 60 points every 2s one time
* remaining health is flashing at 1 point every 1s two times
* critical health sound loop at 39 points (minimum sound volume)
* critical health sound loop at 1 point (max. sound volume)
* health drain animation from 200 to 1 health points takes 5s
* health gain animation speed is determined by [[XML:ONCC#.3CInventoryConstants.3E|HypoRegenerationRate in ONCC]]
* overpower health gain animation has an overpower sound of an approximate volume of 75% while overpower sound is played at 100% volume once overpower gain ended and drops again


====Normal maps====
====Normal maps====
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