Restless Souls/Wishlist: Difference between revisions

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====Cameras====
=====Third Person View=====
Right after testing the vanilla Third Person Character template in UE you will notice that the camera can be fully moved around the player character.
In Oni the orbiting is limited. IMO this added to Oni's unique vibe. Hand-to-hand combat felt more realistic because you can't really see behind your back.
;Part I
To reproduce the same behavior you have to silent the mouse controls on some conditions.
The core function would hold these parts:
# check for camera's rotation relative to the character (if rotation exceeds limits the input gets nullified)
# check for left turn mouse rotation to get out of camera's right side maximum
# check for right turn mouse rotation to get out of camera's left side maximum
;Part II
During the BeginPlay Event you can set nodes to limit the camera pitch (up and down movement).
;Part III
The limited mouse controls feel clumsy as long as the character can turn around by pressing the "walk backwards" key.
We need changes so that the character actually walks backwards and does NOT turn around.


====Music====
====Music====
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