Restless Souls/Wishlist: Difference between revisions

vid... yes... rudimentary...
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(vid... yes... rudimentary...)
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If you add a trigger volume to your hypospray object it will act like a new collision box. This can be used to adds some tolerance to the pickup distance. Otherwise the character has to be not just really close but to actually overlap the object.
If you add a trigger volume to your hypospray object it will act like a new collision box. This can be used to adds some tolerance to the pickup distance. Otherwise the character has to be not just really close but to actually overlap the object.
Youtube: [https://youtu.be/y4sxRP-GrVQ Oni UE4 Test #2 - picking up hyposprays and using them]


Todo:
Todo:
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There are basically two options. We use either a dynamic material (computed texture) or real textures for the health bar.
There are basically two options. We use either a dynamic material (computed texture) or real textures for the health bar.


====Normal maps====
====Normal maps====
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