Restless Souls/Wishlist: Difference between revisions

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When you insert text you have to compile (F7) before you see the result.
When you insert text you have to compile (F7) before you see the result.
Text pages can be grouped in the Designer with a Widget Switcher. However, each text should have an Overlay as parent so they aren't all shown simultaneously.
-- WidgetSwitcher (master section, e.g. for "Main content")
  +-- WidgetSwitcher (section, e.g. for powerup items)
    +-- Overlay
      +-- Text
      +-- Image
-- WidgetSwitcher (master section)
  +-- WidgetSwitcher (section, e.g. for powerup item hints)
    +-- Overlay
      +-- Text
Direct children of '''W'''idget'''S'''witcher are retrieved by using the WS reference connected to a Get Num Widget node.
It's possibly a good idea to count all sections during the construction event and save the results in an array via Make Array node.
Variables that track active pages are destroyed as the widget is closed. If we want to resume reading after reopening a menu the variable values should have been copied to somewhere else. If we put them into character variable then we can easily restore those values even after a level loading.


====Animations====
====Animations====
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