Multiplayer: Difference between revisions

put all original-MP photos into a gallery; gallery-ified fan-MP images too
m (→‎Original multiplayer: Overgrowth still doesn't have LAN MP, so let's just not mention it)
(put all original-MP photos into a gallery; gallery-ified fan-MP images too)
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{{Clearall}}
{{Clearall}}
==Original multiplayer==
==Original multiplayer==
[[Image:Oni MP at MacWorld NY 1999 3.jpg|thumb|250px|right|Kevin Armstrong, Oni's networking programmer, is seated at the computer in the background (Macworld NY '99)]]
When Oni was first being shown publicly, multiplayer (MP) was promised, at least over LAN.  Some words from the Oni staff on multiplayer (back when it was in development) can be found in interviews with [http://oni.bungie.org/special/part1/kevin.html Kevin Armstrong] (networking programmer) and [http://oni.bungie.org/special/part2/steve.html Steve Abeyta] (3D animator), as well as with Brent Pease himself (see video link below). Eventually, in May of 2000, [http://carnage.bungie.org/oniforum/oni.forum.pl?read=3185 it was announced] that there would be no multiplayer feature in Oni due to issues with latency (though the decision [http://carnage.bungie.org/oniforum/oni.forum.pl?read=10354 may have been made] as early as December 1999).
When Oni was first being shown publicly, multiplayer (MP) was promised, at least over LAN.  Some words from the Oni staff on multiplayer (back when it was in development) can be found in interviews with [http://oni.bungie.org/special/part1/kevin.html Kevin Armstrong] (networking programmer) and [http://oni.bungie.org/special/part2/steve.html Steve Abeyta] (3D animator), as well as with Brent Pease himself (see video link below). Eventually, in May of 2000, [http://carnage.bungie.org/oniforum/oni.forum.pl?read=3185 it was announced] that there would be no multiplayer feature in Oni due to issues with latency (though the decision [http://carnage.bungie.org/oniforum/oni.forum.pl?read=10354 may have been made] as early as December 1999).


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For a period of time, starting from the announcement that MP had been cut (on day 3 of E3, May 13, 2000), until some months after Oni's release, it was hoped that an update to Oni would add in multiplayer. However, as Bungie no longer owned the code, it would have fallen on Take-Two to perform this work. Whether due to the difficulty of learning and building on Bungie's code, or lack of financial motivation, no patches were made to Oni.
For a period of time, starting from the announcement that MP had been cut (on day 3 of E3, May 13, 2000), until some months after Oni's release, it was hoped that an update to Oni would add in multiplayer. However, as Bungie no longer owned the code, it would have fallen on Take-Two to perform this work. Whether due to the difficulty of learning and building on Bungie's code, or lack of financial motivation, no patches were made to Oni.


Video evidence:
'''Video evidence:'''
*[https://www.youtube.com/watch?v=yZEUGmn88d8&t=1m15s E3, May 1999]. GameSpot's brief coverage of Oni at E3 shows more MP gameplay; though brief, this is maybe the clearest footage. Are there 9 players in that game!?
*[https://www.youtube.com/watch?v=yZEUGmn88d8&t=1m15s E3, May 1999]. GameSpot's brief coverage of Oni at E3 shows more MP gameplay; though brief, this is maybe the clearest footage. Are there 9 players in that game!?
*[https://www.youtube.com/watch?v=iiBE8N1auuo Macworld NY, July 1999]. In a one-minute interview, Project Lead Brent Pease talks about Oni, and some footage of attendees playing MP is shown.
*[https://www.youtube.com/watch?v=iiBE8N1auuo Macworld NY, July 1999]. In a one-minute interview, Project Lead Brent Pease talks about Oni, and some footage of attendees playing MP is shown.
*[https://www.youtube.com/watch?v=HOmKXhZJ3b8 Macworld SF, Jan. 6, 2000]. In this excerpt from the Day 2 broadcast of BungieTV, Oni's animator, Steve Abeyta, works with one other player (Jim Ruiz?) to give us the longest look at MP.
*[https://www.youtube.com/watch?v=HOmKXhZJ3b8 Macworld SF, Jan. 6, 2000]. In this excerpt from the Day 2 broadcast of BungieTV, Oni's animator, Steve Abeyta, works with one other player (Jim Ruiz?) to give us the longest look at MP.


Firsthand fan accounts of MP. The first four are negative even about the promise of decent LAN performance, and the fifth post is more optimistic.
'''Firsthand fan accounts of MP.''' The first four are negative even about the promise of decent LAN performance, and the fifth post is more optimistic.
*http://carnage.bungie.org/oniforum/oni.forum.pl?read=12725
*http://carnage.bungie.org/oniforum/oni.forum.pl?read=12725
*http://carnage.bungie.org/oniforum/oni.forum.pl?read=12790
*http://carnage.bungie.org/oniforum/oni.forum.pl?read=12790
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*http://carnage.bungie.org/oniforum/oni.forum.pl?read=10207
*http://carnage.bungie.org/oniforum/oni.forum.pl?read=10207
*http://carnage.bungie.org/oniforum/oni.forum.pl?read=3226
*http://carnage.bungie.org/oniforum/oni.forum.pl?read=3226
<gallery caption="Photo evidence:" mode="packed">
Image:Oni MP at MacWorld NY 1999 1.jpg
Image:Oni MP at MacWorld NY 1999 2.jpg
Image:Oni MP at MacWorld NY 1999 3.jpg
Image:Oni MP at MacWorld NY 1999 4.jpg
Image:Oni MP at MacWorld NY 1999 5.jpg
Image:Oni MP at MacWorld NY 1999 6.jpg
Image:Filming of Oni MP at Macworld SF 2000.jpg
</gallery>


==Fake multiplayer==
==Fake multiplayer==
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The most recent attempt at injecting MP into Oni is the [[Zukai]] project, begun in 2012, with its first release in 2015, though it is currently only available for macOS, with a Windows version to follow when gameplay is no longer in a rough alpha state.  
The most recent attempt at injecting MP into Oni is the [[Zukai]] project, begun in 2012, with its first release in 2015, though it is currently only available for macOS, with a Windows version to follow when gameplay is no longer in a rough alpha state.  


{|
<gallery mode="packed" widths=250px heights=250px>
|
Image:OniHook.jpg|Around 2005, neonew figured out how to send animation data over a network. A movie is available [http://neonew.oni2.net/oniHook%20-%20throwingTest.rar here].
|valign=top|[[Image:OniHook.jpg|thumb|250px|Around 2005, neonew figured out how to send animation data over a network. A movie is available [http://neonew.oni2.net/oniHook%20-%20throwingTest.rar here].]]
Image:Flatline preview 1 screencap.jpg|An early Flatline proof of concept video from 2009 demonstrates animation synchronization.
|valign=top|[[Image:Flatline preview 1 screencap.jpg|thumb|250px|An early Flatline proof of concept video from 2009 demonstrates animation synchronization.]]
Image:Zukai test screencap.jpg|An Internet test match of Zukai in 2015.
|valign=top|[[Image:Zukai test screencap.jpg|thumb|250px|An Internet test match of Zukai in 2015.]]
</gallery>
|}


[[Category:Oni history]]
[[Category:Oni history]]