191
edits
(Explained the <TargetAdjustment> and <Position> tags.) |
mNo edit summary |
||
Line 507: | Line 507: | ||
| 3 * float | | 3 * float | ||
| Contains XYZ values, which position the target character: | | Contains XYZ values, which position the target character: | ||
*X - Side | *X - Side axis. Negative values move the target to the right, positive values move the target to the left. | ||
*Y - Height | *Y - Height axis. Negative values move the target downwards, but in case of collision due to too low negative value, it will not make the target go below the surface. Positive values make the target go upwards - if the value is too big, the target will teleport above, and then immediately start falling, interrupting the target animation. | ||
*Z - Forward | *Z - Forward axis. Negative values move the target backwards, positive values move the target forward. | ||
|- | |- | ||
| <Angle> | | <Angle> |
edits