UnrealOni/Documentation: Difference between revisions

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====Munitionfrenzy====
====Munitionfrenzy====
[[Image:UnrealOni_cheatcodes_munitionfrenzy.png|right|thumb|Weapon cheat "munitionfrenzy"]]
[[Image:UnrealOni_cheatcodes_munitionfrenzy.png|right|thumb|Weapon cheat "munitionfrenzy"]]
[[Image:UnrealOni_variable_of_type_object_class.png|right|thumb|Setting a variable to type object '''class''']]


Creating an array of weapon classes was already tricky... For RealOni we should better have the means to fill that array automatically.
Creating an array of weapon classes requires to go into the side menu of the variable where you can chose between instances, classes, and soft references.
 
:For RealOni we should better have the means to fill that array automatically.


The nodes for all the locations and rotations are meant to spawn the weapons in a circle whereby the player stands in the center.
The nodes for all the locations and rotations are meant to spawn the weapons in a circle whereby the player stands in the center.
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