AE talk:New weapons: Difference between revisions

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=To-do on current AE weapons=
==To-do on current AE weapons==
A list of things for EdT to fix, since he asked for it ^_^.  Some of this is already known, but at least this way it can be used as a checklist of sorts. Once addressed an issue can be struck through with <nowiki><s>strike-through tags</s></nowiki> if desired.
A list of things for EdT to fix, since he asked for it ^_^.  Some of this is already known, but at least this way it can be used as a checklist of sorts. Once addressed an issue can be struck through with <nowiki><s>strike-through tags</s></nowiki> if desired.
*<s>WMC Grenade/SBG gun incorrectly called Superball Gun in announcement.</s>
*<s>WMC Grenade/SBG gun incorrectly called Superball Gun in announcement.</s>
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::I agree with Gumby's first point. But actually I think we should still add all the weapon pages. At some point we can patch Oni to allow more than 15 pages. Once we do that, we won't have to worry about adding what pages we left out before; they will just show up immediately for the AE users with New Weapons installed. --[[User:Iritscen|Iritscen]] 12:47, 28 July 2009 (UTC)
::I agree with Gumby's first point. But actually I think we should still add all the weapon pages. At some point we can patch Oni to allow more than 15 pages. Once we do that, we won't have to worry about adding what pages we left out before; they will just show up immediately for the AE users with New Weapons installed. --[[User:Iritscen|Iritscen]] 12:47, 28 July 2009 (UTC)


=Former content of AE:New weapons=
==Former content of AE:New weapons==
''This was a good place to move this for now. But at some point we will have to sort through these and see which ones were made into weapons although not part of the AE, and which (if any) might still become weapons inside or outside of the AE, so we can file this information in a better place.'' --[[User:Iritscen|Iritscen]] 20:02, 21 July 2009 (UTC)
''This was a good place to move this for now. But at some point we will have to sort through these and see which ones were made into weapons although not part of the AE, and which (if any) might still become weapons inside or outside of the AE, so we can file this information in a better place.'' --[[User:Iritscen|Iritscen]] 20:02, 21 July 2009 (UTC)


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Trying out some new weapons, which might make it into AE.
Trying out some new weapons, which might make it into AE.


==w15_smg Silenced Machine Gun==
===w15_smg Silenced Machine Gun===
;Files
;Files
:http://edt.oni2.net/AE_Files/w15_smg.zip
:http://edt.oni2.net/AE_Files/w15_smg.zip
:File contains .oni  files.
:File contains .oni  files.


http://edt.oni2.net/AE_Files/w15_smg.jpg
[[Image:w15_smg.jpg]]


;ToDo
;ToDo
Line 55: Line 55:
::::::[[User:Gumby|Gumby]] 06:24, 22 November 2008 (CET)
::::::[[User:Gumby|Gumby]] 06:24, 22 November 2008 (CET)


==w16_crb Carbine==
===w16_crb Carbine===
Files
Files
:http://edt.oni2.net/AE_Files/w16_crb.zip
:http://edt.oni2.net/AE_Files/w16_crb.zip
:File contains .oni  files.
:File contains .oni  files.


http://edt.oni2.net/AE_Files/w16_crb.jpg
[[Image:w16_crb.jpg]]
;Status: Rejected
;Status: Rejected
;Comments
;Comments
Line 66: Line 66:
:I didn't really reject that one - it ''is'' a little "ordinary", but I suppose it could make make a fine shotgun (with a different texture/color); BTW, it's too big and the pistol grip is completely out of place. --[[User:Geyser|geyser]] 18:41, 1 August 2008 (CEST)
:I didn't really reject that one - it ''is'' a little "ordinary", but I suppose it could make make a fine shotgun (with a different texture/color); BTW, it's too big and the pistol grip is completely out of place. --[[User:Geyser|geyser]] 18:41, 1 August 2008 (CEST)


==w17_sap Sub machine gun==
===w17_sap Sub machine gun===
Files
Files
:http://edt.oni2.net/AE_Files/w17_sap.zip
:http://edt.oni2.net/AE_Files/w17_sap.zip
:File contains .oni  files.
:File contains .oni  files.


http://edt.oni2.net/AE_Files/w17_sap.jpg
[[Image:w17_sap.jpg]]
;Status: Rejected - Oni is not Counterstrike
;Status: Rejected - Oni is not Counterstrike


Line 78: Line 78:




==w18_asr2 Assault Rifle==
===w18_asr2 Assault Rifle===
;Files
;Files
:http://geyser.oni2.net/edition/weapons/w18_asr2.zip
:http://geyser.oni2.net/edition/weapons/w18_asr2.zip
:File contains .oni  files.
:File contains .oni  files.


http://wiki.oni2.net/w/images/6/68/Importing_weapons_RIGHT.png
[[Image:Importing_weapons_RIGHT.png]]


;Comments
;Comments
Line 95: Line 95:
:Ed, I have a question. Where did you get the mesh/texture, and what did you process the mesh with (triangulation? in what 3D tool?) --[[User:Geyser|geyser]] 00:07, 5 August 2008 (CEST)
:Ed, I have a question. Where did you get the mesh/texture, and what did you process the mesh with (triangulation? in what 3D tool?) --[[User:Geyser|geyser]] 00:07, 5 August 2008 (CEST)


==w19_shg Shotgun==
===w19_shg Shotgun===
Files
Files
:http://edt.oni2.net/AE_Files/w19_shg.zip
:http://edt.oni2.net/AE_Files/w19_shg.zip
:File contains .oni  files.
:File contains .oni  files.


http://edt.oni2.net/AE_Files/w19_shg.jpg
[[Image:w19_shg.jpg]]
;Status: Rejected- Oni is not Counterstrike
;Status: Rejected- Oni is not Counterstrike
;Comments
;Comments
:ONWC based on chaingun, sustained fire disabled.  Audio of weapon fire continues if mouse button held down. Just added weapons info for reference. --[[User:EdT|EdT]] 22:00, 31 July 2008 (CEST)
:ONWC based on chaingun, sustained fire disabled.  Audio of weapon fire continues if mouse button held down. Just added weapons info for reference. --[[User:EdT|EdT]] 22:00, 31 July 2008 (CEST)
::My idea of a "Demonslayer" shotgun was [https://www.turbosquid.com/3d-models/free-obj-mode-rifle/361993 THIS], but maybe it's more expedient to work with 17secs's AEG rifle a.k.a. "carbine" up there. --[[User:Geyser|geyser]] 18:41, 1 August 2008 (CEST)
::My idea of a "Demonslayer" shotgun was [https://www.turbosquid.com/3d-models/free-obj-mode-rifle/361993 THIS], but maybe it's more expedient to work with 17secs's AEG rifle a.k.a. "carbine" up there. --[[User:Geyser|geyser]] 18:41, 1 August 2008 (CEST)
:::Or, if you really want it to look like a conventional shotgun, there's [https://www.turbosquid.com/FullPreview/Index.cfm/ID/308701 THIS] --[[User:Geyser|geyser]] 18:50, 1 August 2008 (CEST)
:::Or, if you really want it to look like a conventional shotgun, there's [https://www.turbosquid.com/FullPreview/308701 THIS] --[[User:Geyser|geyser]] 18:50, 1 August 2008 (CEST)
::::I went to download the future shotgun, but the texture is missing, I filed a support ticket. --[[User:EdT|EdT]] 04:52, 2 August 2008 (CEST)
::::I went to download the future shotgun, but the texture is missing, I filed a support ticket. --[[User:EdT|EdT]] 04:52, 2 August 2008 (CEST)
:::::The texture is supposed to become available as a separate download, after you've downloaded the mesh. --[[User:Geyser|geyser]] 12:16, 2 August 2008 (CEST)
:::::The texture is supposed to become available as a separate download, after you've downloaded the mesh. --[[User:Geyser|geyser]] 12:16, 2 August 2008 (CEST)
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:::::::Sigh... looks like you're right, and there have been complaints about that before. Oh well, it sucked anyway - too real-worldish. Either get someone to invent a texture (what, no one? then we're screwed) or go back to painting the "carbine" ^_^ --[[User:Geyser|geyser]] 14:01, 2 August 2008 (CEST)
:::::::Sigh... looks like you're right, and there have been complaints about that before. Oh well, it sucked anyway - too real-worldish. Either get someone to invent a texture (what, no one? then we're screwed) or go back to painting the "carbine" ^_^ --[[User:Geyser|geyser]] 14:01, 2 August 2008 (CEST)


==w20_lzr Disrupter Rifle==
===w20_lzr Disrupter Rifle===
;Files
;Files
:http://edt.oni2.net/AE_Files/w20_lzr.zip
:http://edt.oni2.net/AE_Files/w20_lzr.zip
:File contains .oni, .obj, .mtl and .tiff files.
:File contains .oni, .obj, .mtl and .tiff files.


http://edt.oni2.net/AE_Files/w20_lzr.jpg
[[Image:w20_lzr.jpg]]


;ToDo
;ToDo
Line 132: Line 132:
::::This is the 3D laser rifle geyser suggested we use on the Project Imago page.  --[[User:EdT|EdT]] 06:57, 31 July 2008 (CEST)
::::This is the 3D laser rifle geyser suggested we use on the Project Imago page.  --[[User:EdT|EdT]] 06:57, 31 July 2008 (CEST)
:::::Gumby: in the absence of a flame thrower, a "real laser" (long, red line) will be a nice placeholder indeed (with fire on impact, definitely). If you can, make the long red line uninterrupted in both space and time, with the trail constantly emitted at the weapon, and the collisions updated on the target end; somewhat closer to how w4_psp works. --[[User:Geyser|geyser]] 10:58, 31 July 2008 (CEST)
:::::Gumby: in the absence of a flame thrower, a "real laser" (long, red line) will be a nice placeholder indeed (with fire on impact, definitely). If you can, make the long red line uninterrupted in both space and time, with the trail constantly emitted at the weapon, and the collisions updated on the target end; somewhat closer to how w4_psp works. --[[User:Geyser|geyser]] 10:58, 31 July 2008 (CEST)
::::::Okay, well I have a nice red laser particle. [https://www.youtube.com/watch?v=NG7ym_nPjwo&feature=related THIS VIDEO] at 1:50, is what you want? [[User:Gumby|Gumby]] 20:01, 31 July 2008 (CEST)
::::::Okay, well I have a nice red laser particle. This video (<nowiki>https://www.youtube.com/watch?v=NG7ym_nPjwo</nowiki>, dead link) at 1:50, is what you want? [[User:Gumby|Gumby]] 20:01, 31 July 2008 (CEST)
:::::::The red particle, if available, is great news for the trailer, along with the rocket. Even if we eventually make new weapons for them, for now they'll do fine as WMC Lite ^_^ --[[User:Geyser|geyser]] 18:41, 1 August 2008 (CEST)
:::::::The red particle, if available, is great news for the trailer, along with the rocket. Even if we eventually make new weapons for them, for now they'll do fine as WMC Lite ^_^ --[[User:Geyser|geyser]] 18:41, 1 August 2008 (CEST)


==w21_uzi Uzi==
===w21_uzi Uzi===
;Files
;Files
:http://edt.oni2.net/AE_Files/w21_uzi.zip
:http://edt.oni2.net/AE_Files/w21_uzi.zip
:File contains .oni files
:File contains .oni files


http://edt.oni2.net/AE_Files/w21_uzi.jpg
[[Image:w21_uzi.jpg]]


;ToDo
;ToDo
Line 153: Line 153:




==w22_pst Pistol==
===w22_pst Pistol===
Files
Files
:http://edt.oni2.net/AE_Files/w22_pst.zip
:http://edt.oni2.net/AE_Files/w22_pst.zip
:File contains .oni  files.
:File contains .oni  files.


http://edt.oni2.net/AE_Files/w22_pst.jpg
[[Image:w22_pst.jpg]]


;ToDo
;ToDo
Line 171: Line 171:
:::::A bit smaller, removed recoil and adjusted particles. --[[User:EdT|EdT]] 04:01, 2 August 2008 (CEST)
:::::A bit smaller, removed recoil and adjusted particles. --[[User:EdT|EdT]] 04:01, 2 August 2008 (CEST)


==w23_rla Rocket Launcher==
===w23_rla Rocket Launcher===
;Files
;Files
:Here is my new model of bgi bazooka for AE:
:Here is my new model of bgi bazooka for AE:
[[File:BGI rla concept.jpg]]
[[Image:BGI rla concept.jpg]]
:It's a concept for previewing the future model. And it has no handle))
:It's a concept for previewing the future model. And it has no handle))
[[File:BGI rla 02.jpg]]
[[Image:BGI rla 02.jpg]]
:And this the low-poly version;
:And this the low-poly version;
[[File:BGI_rla_01.jpg]]
[[Image:BGI_rla_01.jpg]]
:Another version with less polys.
:Another version with less polys.


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::::Thanks for the handle change, that might be good.  As for the other pictures, if you are able to rename them, yes please. If you can't, then I will. Also, I know someone who does good textures, but I don't know if he has the right experience for this, so I'll ask him soon.
::::Thanks for the handle change, that might be good.  As for the other pictures, if you are able to rename them, yes please. If you can't, then I will. Also, I know someone who does good textures, but I don't know if he has the right experience for this, so I'll ask him soon.
::::I guess at this point I should ask if anyone has more input for Tieria. If not, it might be time to get the weapon imported and see how Konoko holds it. I'm not entirely sure she has the right animation for this kind of weapon, so we will need to see if it fits with an existing animation or we need to make a new one.
::::I guess at this point I should ask if anyone has more input for Tieria. If not, it might be time to get the weapon imported and see how Konoko holds it. I'm not entirely sure she has the right animation for this kind of weapon, so we will need to see if it fits with an existing animation or we need to make a new one.
::::P.S.: Tieria, I noticed that you changed the the side of the weapon in the latest model. Can I ask about the part that protrudes from the side, which has a black panel of some kind now -- does this part serve a function for the weapon? I would just like to know if you had some purpose in mind when you put it there, so we can work along with your thoughts when designing animations or particles.
::::P.S.: Tieria, I noticed that you changed the side of the weapon in the latest model. Can I ask about the part that protrudes from the side, which has a black panel of some kind now -- does this part serve a function for the weapon? I would just like to know if you had some purpose in mind when you put it there, so we can work along with your thoughts when designing animations or particles.
::::P.P.S.: Please remember to sign your edits. The fastest way is to hit the signature button in the toolbar. Thanks. --[[User:Iritscen|Iritscen]] 16:36, 28 March 2010 (UTC)
::::P.P.S.: Please remember to sign your edits. The fastest way is to hit the signature button in the toolbar. Thanks. --[[User:Iritscen|Iritscen]] 16:36, 28 March 2010 (UTC)
:::::Ok, as for now i'll try to improve rla more, if it's possible. The hole on the side is for reloading. I think that Konoko will reload it like Syndicate rocket launcher.--[[User:Tieria Erde|Tieria Erde]] 17:25, 28 March 2010 (UTC)  
:::::Ok, as for now i'll try to improve rla more, if it's possible. The hole on the side is for reloading. I think that Konoko will reload it like Syndicate rocket launcher.--[[User:Tieria Erde|Tieria Erde]] 17:25, 28 March 2010 (UTC)  
::::::Hmm?  What Syndicate rocket launcher?  Also, I checked with the guy I was thinking of, and he doesn't do UV mapping.  Maybe VR will consider texturing it; it probably wouldn't be much work for him.  But we'll have to wait until the model is done changing. --[[User:Iritscen|Iritscen]] 23:26, 28 March 2010 (UTC)
::::::Hmm?  What Syndicate rocket launcher?  Also, I checked with the guy I was thinking of, and he doesn't do UV mapping.  Maybe VR will consider texturing it; it probably wouldn't be much work for him.  But we'll have to wait until the model is done changing. --[[User:Iritscen|Iritscen]] 23:26, 28 March 2010 (UTC)
:::::::I mean this one [[File:TXMPscramble.png]] What or who is "VR"? And what maximal number of polygon is it possible for the model? "But we'll have to wait until the model is done changing." What do you mean? What else, except polygon decreasing(it's about 600 now), I need to do? --[[User:Tieria Erde|Tieria Erde]] 16:04, 30 March 2010 (UTC)
:::::::I mean this one [[Image:TXMPscramble.png]] What or who is "VR"? And what maximal number of polygon is it possible for the model? "But we'll have to wait until the model is done changing." What do you mean? What else, except polygon decreasing(it's about 600 now), I need to do? --[[User:Tieria Erde|Tieria Erde]] 16:04, 30 March 2010 (UTC)
::::::::'''"I mean this one"''' Oh, the Scram Cannon! Okay, maybe that anim will work. '''"What or who is "VR"?"''' ViciousReilly is a talented guy who's working on new textures for the game. I just don't know if he has the time for this right now, but we can ask him. '''"what maximal number of polygon is it possible for the model?"''' Actually you have to go by vertices, not polys. The maximum number of vertices should be considered to be 1024. '''"What else, except polygon decreasing(it's about 600 now), I need to do?"''' Maybe nothing! I wasn't sure if you were done working on it yet, and I wasn't sure if others had more feedback for you. But, if your weapon is currently below 1024 vertices, we can probably try importing it now and see how it looks. --[[User:Iritscen|Iritscen]] 22:25, 31 March 2010 (UTC)
::::::::'''"I mean this one"''' Oh, the Scram Cannon! Okay, maybe that anim will work. '''"What or who is "VR"?"''' ViciousReilly is a talented guy who's working on new textures for the game. I just don't know if he has the time for this right now, but we can ask him. '''"what maximal number of polygon is it possible for the model?"''' Actually you have to go by vertices, not polys. The maximum number of vertices should be considered to be 1024. '''"What else, except polygon decreasing(it's about 600 now), I need to do?"''' Maybe nothing! I wasn't sure if you were done working on it yet, and I wasn't sure if others had more feedback for you. But, if your weapon is currently below 1024 vertices, we can probably try importing it now and see how it looks. --[[User:Iritscen|Iritscen]] 22:25, 31 March 2010 (UTC)


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:Ah, looks like you got the mapping all figured out! Should we pass your UV map on to VR and ask if he wants to texture our weapon? He might have some experience in this area as he works on a game with lots of guns! --[[User:Iritscen|Iritscen]] 11:05, 6 April 2010 (UTC)
:Ah, looks like you got the mapping all figured out! Should we pass your UV map on to VR and ask if he wants to texture our weapon? He might have some experience in this area as he works on a game with lots of guns! --[[User:Iritscen|Iritscen]] 11:05, 6 April 2010 (UTC)


[[File:BAZ BODY.jpg]]<br>
[[Image:BAZ BODY.jpg]]<br>
Here is my UVW map of RLA. It's pretty rough. I have other variants of this map, they differ a little. --[[User:Tieria Erde|Tieria Erde]] 09:58, 11 September 2010 (UTC)
Here is my UVW map of RLA. It's pretty rough. I have other variants of this map, they differ a little. --[[User:Tieria Erde|Tieria Erde]] 09:58, 11 September 2010 (UTC)
:Ooh, that looks promising!  Good to see you back, Tieria, I sometimes think about this project and wonder if we're ever going to finish it :-)  Let me get in touch with our favorite texture artist and see if he can work with this UV map. --[[User:Iritscen|Iritscen]] 12:45, 11 September 2010 (UTC)
:Ooh, that looks promising!  Good to see you back, Tieria, I sometimes think about this project and wonder if we're ever going to finish it :-)  Let me get in touch with our favorite texture artist and see if he can work with this UV map. --[[User:Iritscen|Iritscen]] 12:45, 11 September 2010 (UTC)
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Just reserving the name\number. If you already have a w23, tell me.[[User:Gumby|Gumby]] 07:29, 1 August 2008 (CEST)
Just reserving the name\number. If you already have a w23, tell me.[[User:Gumby|Gumby]] 07:29, 1 August 2008 (CEST)
:I thought we agreed to combine the rocket launcher and the laser into WMC Lite (so, w12_ba2)? --[[User:Geyser|geyser]] 10:54, 1 August 2008 (CEST)
:I thought we agreed to combine the rocket launcher and the laser into WMC Lite (so, w12_ba2)? --[[User:Geyser|geyser]] 10:54, 1 August 2008 (CEST)
:Unless you have figured out the hold-release thingie; then it deserves a [http://www.turbosquid.com/3d-models/3d-model-bazooka-rocket-launcher/361997 separate weapon mesh] --[[User:Geyser|geyser]] 10:54, 1 August 2008 (CEST)
:Unless you have figured out the hold-release thingie; then it deserves a [https://www.turbosquid.com/3d-models/3d-model-bazooka-rocket-launcher/361997 separate weapon mesh] --[[User:Geyser|geyser]] 10:54, 1 August 2008 (CEST)
::The hold release thing is coming, eventually. I will figure it out, but right now my plan is: 1. Fix rocket particle 2. Finish the laser 3. Add in hold+release. And other things may bump it down on the list. Unless you want me to prioritize it? [[User:Gumby|Gumby]] 21:13, 1 August 2008 (CEST)
::The hold release thing is coming, eventually. I will figure it out, but right now my plan is: 1. Fix rocket particle 2. Finish the laser 3. Add in hold+release. And other things may bump it down on the list. Unless you want me to prioritize it? [[User:Gumby|Gumby]] 21:13, 1 August 2008 (CEST)
:::Small update: Rocket particle close enough to done (not the best of projectiles, but good enough). Laser getting there. I just have to mess with the lifetime of the contrail. Right now I am getting a light show effect. Cool, but not what we want. :) More, when it isn't 1:42 AM. [[User:Gumby|Gumby]] 10:42, 2 August 2008 (CEST)
:::Small update: Rocket particle close enough to done (not the best of projectiles, but good enough). Laser getting there. I just have to mess with the lifetime of the contrail. Right now I am getting a light show effect. Cool, but not what we want. :) More, when it isn't 1:42 AM. [[User:Gumby|Gumby]] 10:42, 2 August 2008 (CEST)
Line 255: Line 255:
{{Divhide|end}}
{{Divhide|end}}


==w24_psr==
===w24_psr===
;Files
;Files
:<nowiki>http://drop.io/ONIrules</nowiki> (dead link)
:<nowiki>http://drop.io/ONIrules</nowiki> (dead link)
:File contains .oni files.
:File contains .oni files.


http://edt.oni2.net/AE_Files/w24_psr.jpg
[[Image:w24_psr.jpg]]


;Comments
;Comments
Line 266: Line 266:
: Shoots rapid plasma now --[[User:ONIrules|ONIrules]] August 2008 (EST)
: Shoots rapid plasma now --[[User:ONIrules|ONIrules]] August 2008 (EST)
: Yeah its small (I think),but this is my first try though. --[[User:ONIrules|ONIrules]] August 2008 (EST)
: Yeah its small (I think),but this is my first try though. --[[User:ONIrules|ONIrules]] August 2008 (EST)
: [http://halowiki.net/p/Plasma_Rifle BEWARE. OF. HALO. RIPS.] --[[User:Geyser|geyser]] 15:27, 3 August 2008 (CEST)
: [http://web.archive.org/web/20130906212421/http://halowiki.net/p/Plasma_Rifle BEWARE. OF. HALO. RIPS.] --[[User:Geyser|geyser]] 15:27, 3 August 2008 (CEST)
: Huh?? --[[User:ONIrules|ONIrules]] August 2008 (EST)
: Huh?? --[[User:ONIrules|ONIrules]] August 2008 (EST)
: Your new weapon is a [http://www.bungie.net/projects/halo3/content.aspx?link=h3plasmarifle Covenant Plasma Rifle] from Halo 1/2/3, and the mesh probably ripped. Not that you can't experiment with it, but keep in mind it's pretty much a stolen asset. --[[User:Geyser|geyser]] 16:26, 3 August 2008 (CEST)
: Your new weapon is a [https://web.archive.org/web/20210116031647/http://halo.bungie.net/projects/halo3/content.aspx?link=h3plasmarifle Covenant Plasma Rifle] from Halo 1/2/3, and the mesh probably ripped. Not that you can't experiment with it, but keep in mind it's pretty much a stolen asset. --[[User:Geyser|geyser]] 16:26, 3 August 2008 (CEST)
:Is this a bad thing? --[[User:ONIrules|ONIrules]] August 2008 (EST)
:Is this a bad thing? --[[User:ONIrules|ONIrules]] August 2008 (EST)
: I don't know... I'm not Bungie's lawyer. But whereas the stolen Master Chief is arguably taken to a new level in Oni (able to fight awesome melee and all that), the Halo weapons you and Ed have injected into Oni so far have dull and possibly messed-up textures, which makes them look, well, shamelessly lame. If you want Covenant weapons to look "at home" in Oni's universe, you'll have to show a bit more tender loving care ^_^ --[[User:Geyser|geyser]] 16:51, 3 August 2008 (CEST)
: I don't know... I'm not Bungie's lawyer. But whereas the stolen Master Chief is arguably taken to a new level in Oni (able to fight awesome melee and all that), the Halo weapons you and Ed have injected into Oni so far have dull and possibly messed-up textures, which makes them look, well, shamelessly lame. If you want Covenant weapons to look "at home" in Oni's universe, you'll have to show a bit more tender loving care ^_^ --[[User:Geyser|geyser]] 16:51, 3 August 2008 (CEST)
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:Yes it is. Bungie's UVs were replaced with a lousy planar projection, but the mesh is still Bungie's. --[[User:Geyser|geyser]] 04:23, 8 November 2008 (CET)
:Yes it is. Bungie's UVs were replaced with a lousy planar projection, but the mesh is still Bungie's. --[[User:Geyser|geyser]] 04:23, 8 November 2008 (CET)


==Others==
===Others===
Here are the original files for:
Here are the original files for:
:[http://www.turbosquid.com/FullPreview/Index.cfm/ID/180387 Pallet rifle] http://edt.oni2.net/AE_Files/pallet.zip  
:[https://www.turbosquid.com/FullPreview/180387 Pallet rifle] http://edt.oni2.net/AE_Files/pallet.zip  
:[https://www.turbosquid.com/FullPreview/Index.cfm/ID/308701 Future Shotgun] http://edt.oni2.net/AE_Files/FShotgun.zip
:[https://www.turbosquid.com/FullPreview/308701 Future Shotgun] http://edt.oni2.net/AE_Files/FShotgun.zip


I hurt my shoulder this past weekend and can hardly raise my right arm up, its painful to work on the computer.  So I'll have to take a break for awhile.
I hurt my shoulder this past weekend and can hardly raise my right arm up, its painful to work on the computer.  So I'll have to take a break for awhile.
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==s1_swd Sword==
===s1_swd Sword===
;Files
;Files
:http://edt.oni2.net/AE_Files/s1_swd.zip
:http://edt.oni2.net/AE_Files/s1_swd.zip
:File contains .oni  files.
:File contains .oni  files.


http://edt.oni2.net/AE_Files/s1_swd.jpg
[[Image:s1_swd.jpg]]
;Status: REJECTED BIG TIME!
;Status: REJECTED BIG TIME!


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So, in the interests of actually making this Weapons page move forward, can we get all these weapons to have Approved/Rejected statuses? You also need to tell us where the weapons will appear in-game. How does Konoko get her hands on one, by finding it somewhere or only by stealing it from an enemy? Which ones will be used by BGI? --[[User:Iritscen|iritscen]] 20:23, 16 November 2008 (CET)
So, in the interests of actually making this Weapons page move forward, can we get all these weapons to have Approved/Rejected statuses? You also need to tell us where the weapons will appear in-game. How does Konoko get her hands on one, by finding it somewhere or only by stealing it from an enemy? Which ones will be used by BGI? --[[User:Iritscen|iritscen]] 20:23, 16 November 2008 (CET)
:Most weapons here are still in their crappy stage. I can't call any of them "done" except for [https://www.turbosquid.com/FullPreview/Index.cfm/ID/221645 THESE] so far, and even these still need particle and texture touch-ups. As for the rest, I'm still in awe at how bad we suck. --[[User:Geyser|geyser]] 21:27, 16 November 2008 (CET)
:Most weapons here are still in their crappy stage. I can't call any of them "done" except for these (<nowiki>https://www.turbosquid.com/FullPreview/Index.cfm/ID/221645</nowiki>, dead link) so far, and even these still need particle and texture touch-ups. As for the rest, I'm still in awe at how bad we suck. --[[User:Geyser|geyser]] 21:27, 16 November 2008 (CET)
:As for when and how the weapons will be encountered, these few "approved" things will typically be wielded by BGI executives, who won't be encountered in battle until Konoko goes rogue. Never found lying around. --[[User:Geyser|geyser]] 21:27, 16 November 2008 (CET)
:As for when and how the weapons will be encountered, these few "approved" things will typically be wielded by BGI executives, who won't be encountered in battle until Konoko goes rogue. Never found lying around. --[[User:Geyser|geyser]] 21:27, 16 November 2008 (CET)
:I can't commit to more definite leadership, or rather it will only happen when I can concentrate on a specific element myself. Then I'll provide live examples, and until then you can go back to sleep, thank you. --[[User:Geyser|geyser]] 21:27, 16 November 2008 (CET)
:I can't commit to more definite leadership, or rather it will only happen when I can concentrate on a specific element myself. Then I'll provide live examples, and until then you can go back to sleep, thank you. --[[User:Geyser|geyser]] 21:27, 16 November 2008 (CET)
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:Tell me how that's possible and where we go from here. I'm confused.
:Tell me how that's possible and where we go from here. I'm confused.
::[[User:Geyser|geyser]] 18:59, 4 August 2008 (CEST)
::[[User:Geyser|geyser]] 18:59, 4 August 2008 (CEST)
[[Category:Obsolete AE mods]]