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[[Image: | [[Image:Bachus - SSJ Konoko.jpg|thumb|256px|Weeeeeee!!!!!!! Upgrade!]] | ||
:Ok, talking with Iritscen on YIM, combined with <nowiki>https://www.bungie.net/Forums/posts.aspx?postID=27807403</nowiki> (dead link), produced a few ideas. | :Ok, talking with Iritscen on YIM, combined with <nowiki>https://www.bungie.net/Forums/posts.aspx?postID=27807403</nowiki> (dead link), produced a few ideas. | ||
:After both Daodan surges - 25 health boost - done in CHAR | :After both Daodan surges - 25 health boost - done in CHAR | ||
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:''Two years later...'' Wow (or should I say "Weeeeeee!!!!!!!"?), I had forgotten all about this thingie, and I was going to reinvent it. Now that I found it, I'll just add support for difficulty level, shall I? And it's about time [[AE]] supported script mods, because ''this'' is what can take Oni's gameplay to a new level, if it's done right. --[[User:Geyser|geyser]] 15:49, 26 November 2010 (UTC) | :''Two years later...'' Wow (or should I say "Weeeeeee!!!!!!!"?), I had forgotten all about this thingie, and I was going to reinvent it. Now that I found it, I'll just add support for difficulty level, shall I? And it's about time [[AE]] supported script mods, because ''this'' is what can take Oni's gameplay to a new level, if it's done right. --[[User:Geyser|geyser]] 15:49, 26 November 2010 (UTC) | ||
:Of course, I wouldn't mind if a complementary '''chr_wait_health_up''' function was implemented into the engine, but BSL clearly does the trick, and looks quite viable especially since '''upgrade1''' can accommodate other stuff (fake randomizer, poisoning, etc). --[[User:Geyser|geyser]] 15:49, 26 November 2010 (UTC) | :Of course, I wouldn't mind if a complementary '''chr_wait_health_up''' function was implemented into the engine, but BSL clearly does the trick, and looks quite viable especially since '''upgrade1''' can accommodate other stuff (fake randomizer, poisoning, etc). --[[User:Geyser|geyser]] 15:49, 26 November 2010 (UTC) | ||
[[Category:Obsolete AE mods]] |