Talk:Oni Model Extractor: Difference between revisions

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::[[User:Kuchumovn|Kuchumovn]] 14:15, 30 January 2008 (CET)
::[[User:Kuchumovn|Kuchumovn]] 14:15, 30 January 2008 (CET)


*Other loaders: you can try [http://www.blender.org Blender]. Seems to work correctly if you don't have animations in the .dae file.
*Other loaders: you can try [https://www.blender.org/ Blender]. Seems to work correctly if you don't have animations in the .dae file.
*3DS Max (and Maya): As far as I know you need the ColladaMax (ColladaMaya) plugin from [http://web.archive.org/web/20080115044318/http://www.feelingsoftware.com/content/view/16/30/ Feeling Software]. In addition Autodesk's [https://www.autodesk.com/developer-network/platform-technologies/fbx-converter-archives FBX Converter] can convert from/to Collada and FBX/3DS/OBJ. As for "trailing" them... yeah suuuure...
*3DS Max (and Maya): As far as I know you need the ColladaMax (ColladaMaya) plugin from [http://web.archive.org/web/20080115044318/http://www.feelingsoftware.com/content/view/16/30/ Feeling Software]. In addition Autodesk's [https://www.autodesk.com/developer-network/platform-technologies/fbx-converter-archives FBX Converter] can convert from/to Collada and FBX/3DS/OBJ. As for "trailing" them... yeah suuuure...
*Me: I'm using [https://web.archive.org/web/20140620124403/https://www.autodesk.com/products/softimage/overview XSI Mod Tool]. Unlike Blender it can import animations correctly.
*Me: I'm using [https://web.archive.org/web/20140620124403/https://www.autodesk.com/products/softimage/overview XSI Mod Tool]. Unlike Blender it can import animations correctly.
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