19,659
edits
(changing columns of jump table to contain 2-3 types instead of 3-4, because the window is not always wide enough to fit 3-4 and it wraps poorly) |
m (linking to XML:ONSA since it exists) |
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|local | |local | ||
|local | |local | ||
|The top of the hierarchy when it comes to level data. Holds the name of the BSL folder with the scripts for this level, links to the environmental model ([[#AKEV|AKEV]]), animated objects ([[#OBAN|OBOA]]), skybox ([[#ONSK|ONSK]]) and AIs to spawn (well, the ones in [[#AISA|AISA]]; the ones in [[#BINA/OBJC/CHAR|CHAR]] need no link from here), and more. These type links as well as the corpse array (CRSA), environmental particles (ENVP), and gunk data (ONOA) will be exported together in XML. ONLV also links to six obsolete types which will not be exported: AITR, OBDC, ONFA, ONMA, ONSA | |The top of the hierarchy when it comes to level data. Holds the name of the BSL folder with the scripts for this level, links to the environmental model ([[#AKEV|AKEV]]), animated objects ([[#OBAN|OBOA]]), skybox ([[#ONSK|ONSK]]) and AIs to spawn (well, the ones in [[#AISA|AISA]]; the ones in [[#BINA/OBJC/CHAR|CHAR]] need no link from here), and more. These type links as well as the corpse array (CRSA), environmental particles (ENVP), and gunk data (ONOA) will be exported together in XML. ONLV also links to six obsolete types which will not be exported: AITR, OBDC, ONFA, ONMA, [[XML:ONSA|ONSA]] and ONTA.}} | ||
{{XMLtype|ONSK|Oni Sky Class | {{XMLtype|ONSK|Oni Sky Class | ||
|yes | |yes |