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m (link fixes) |
m (a little wording tweak under <DisplayType>, but we still need to answer these questions some day) |
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| How the particle is displayed. (Documentation needed.) | | How the particle is displayed. (Documentation needed.) | ||
: Sprite - always faces screen (ignores <HasOrientation>) | : Sprite - always faces screen (ignores <HasOrientation>) | ||
: RotatedSprite - always faces screen | : RotatedSprite - always faces screen but can rotate on Z axis (the depth axis); needs <HasOrientation>true | ||
: Beam - | : Beam - rotates so it can be seen from all directions but not when origin's Z axis is identical to ''screen axis''?; needs <HasOrientation>true | ||
: Arrow - fixed to one axis of the origin (forward? | : Arrow - fixed to one axis of the origin (forward?); needs <HasOrientation>true | ||
: Flat - | : Flat - fixed to one axis of the origin (side?); needs <HasOrientation>true | ||
: OrientedContrail - | : OrientedContrail - no standard, needs setup somewhere else; needs <HasOrientation>? | ||
: Discuss - | : Discuss - no standard, needs setup somewhere else; needs <HasOrientation>? | ||
: Decal - sticks to a wall | : Decal - sticks to a wall | ||
: Geometry - uses an M3GM | : Geometry - uses an M3GM; needs <HasOrientation>? | ||
|- | |- | ||
|valign=top| <TexGeom> | |valign=top| <TexGeom> | ||
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|valign=top| <UseSpecialTint> | |valign=top| <UseSpecialTint> | ||
|valign=top| flag | |valign=top| flag | ||
| | | Color is based on the health of the character who owns the particle (see the Barabas regeneration particle BINA3RAPbarab_p02 for an example). These colors are the same ones [[XML:ONGS#The_health_display_meter|specified for the health bar using ONGS]]. | ||
: true | : true | ||
: false | : false | ||
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: '''PPS:''' <DecalWrapAngle> (in BINA3RAP file) is usually set to 60. For hard edges you might want to increase the value. | : '''PPS:''' <DecalWrapAngle> (in BINA3RAP file) is usually set to 60. For hard edges you might want to increase the value. | ||
[[Image:DecalWrapAngle. | [[Image:DecalWrapAngle.jpg|right|thumb|Test for a "hard edge".]] | ||
'''wall decals''' | '''wall decals''' | ||
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: Of course the particle file doesn't have to contain an animated image. It's just meant to remind you that this is an option. | : Of course the particle file doesn't have to contain an animated image. It's just meant to remind you that this is an option. | ||
[[Image:animated_decal. | [[Image:animated_decal.jpg|right|thumb]] | ||
<?xml version="1.0" encoding="utf-8"?> | <?xml version="1.0" encoding="utf-8"?> |