Oni2:Slaves of War/Design: Difference between revisions

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:On what made Deus Ex almost unique in the world of games.
:On what made Deus Ex almost unique in the world of games.


;[https://www.gamasutra.com/blogs/RadekSmektala/20150423/241726/Tears_in_Rain_Remembering_the_Blade_Runner_Game.php Gamasutra: Tears in Rain: Remembering the Blade Runner Game]
;[https://www.gamedeveloper.com/design/tears-in-rain-remembering-the-blade-runner-game Gamasutra: Tears in Rain: Remembering the Blade Runner Game]
:On the subject of the player’s actions allowing the story to play out differently each time, the Blade Runner video game is famous for this, even swapping roles for NPCs based on the player’s choices.
:On the subject of the player’s actions allowing the story to play out differently each time, the Blade Runner video game is famous for this, even swapping roles for NPCs based on the player’s choices.


;[https://www.gamasutra.com/blogs/EmilyShort/20150609/245530/Tightening_the_WorldPlot_Interface_or_Why_I_Am_Obsessed_With_Conversation_Models.php Emily Short: Tightening the World/Plot Interface, or Why I Am Obsessed with Conversation Models]
;[https://www.gamedeveloper.com/design/tightening-the-world-plot-interface-or-why-i-am-obsessed-with-conversation-models Emily Short: Tightening the World/Plot Interface, or Why I Am Obsessed with Conversation Models]
:Emily talks about exactly the kind of challenges I have been contemplating for the Totally Interactive concept. I think that Oni 2 would naturally avoid some of the challenges that she faces with a text-based interface.
:Emily talks about exactly the kind of challenges I have been contemplating for the Totally Interactive concept. I think that Oni 2 would naturally avoid some of the challenges that she faces with a text-based interface.


<div align=center>{{Pullquote|1=The real question: is game design a hard science (study of things, forces, etc) a social science (study of people), or a humanity/liberal art (analytical/critical study of people)? I'd argue it encompasses all three.|2=[https://www.gamasutra.com/view/feature/172587/a_way_to_better_games_.php?page=3#comment155730 Lars Doucet]|width=450px}}</div>
<div align=center>{{Pullquote|1=The real question: is game design a hard science (study of things, forces, etc) a social science (study of people), or a humanity/liberal art (analytical/critical study of people)? I'd argue it encompasses all three.|2=[https://archive.is/lSmZW Comment by Lars Doucet]|width=450px}}</div>


[[Category:Oni 2]]
[[Category:Oni 2]]