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(Two new Headings - Oni Animation rig for Blender and Creation tutorial for Oni Animation rig for Blender) |
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* [https://www.youtube.com/watch?v=vKgH5zXIYmM Rigify (CGDive)] | * [https://www.youtube.com/watch?v=vKgH5zXIYmM Rigify (CGDive)] | ||
==Oni Animation rig for Blender== | |||
Currently we have a rig available in the form of a [http://mods.oni2.net/node/388 Blender scene available here.] The rig was made by Geyser and Delano762, and it is '''loose''' tutorial on how to use it is available [http://oni.bungie.org/forum/viewtopic.php?id=3245 here.] The rig is based off the Rigify plugin for Blender. | |||
Rig's capabilities include: | |||
* Snapping to Oni animations through rig's bone constraints controlled by the Z-location of the objects in the Pose Matching layer (added feature in comparison to the rest which come with Rigify by default), | |||
* Inverse and Forward Kinematics (IK and FK), | |||
* Snapping between IK and FK chains, | |||
* Function to snap IK hand controller rotation to the wrist bone, integrated into rig_ui.py (added feature), | |||
* IK joint poles for specifying limb joints (elbows and knees) should be facing, | |||
* Sliders specifying how much should neck, head and FK limbs retain their World space rotation instead - that is Neck Follow, Head Follow and FK Limb Follow, | |||
* IK Foot pivoting controllers around toes and the heel | |||
* Root bone | |||
* Rig has some scripts available for it listed below | |||
==Tutorial for creating Oni Animation rig for Blender from scratch== | |||
If you want to create the above rig, and learn a bit about rigs, IK/FK, Rigify, Blender, its bone layers, bone constraints, scripts, issues with Oni models and animations like rotation order incompatible with Blender and whatnot, an article detailing how to create this rig from scratch will be soon available here. | |||
==Scripts== | ==Scripts== |
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