Creating an animation rig in Blender: Difference between revisions

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==Editing the bone constrants==
==Editing the bone constrants==
Now's the time to edit and add bone constraints.
Now's the time to edit and add bone constraints.
#<li value="54">Switch to Pose mode and select the ORG layer.</li>
#<li value="54">In Pose mode, select the ORG layer.</li>
# Add bone constraints in accordance to the table below.
# Add bone constraints in accordance to the table below.


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#<li value="55">Delete the ''Stretch to'' bone constraint from ''ORG-spine.003''.</li>
#<li value="55">Delete the ''Stretch to'' bone constraint from ''ORG-spine.003''.</li>
#Set the ''Bone'' in the ''Copy Transforms'' bone constraint in ''ORG-spine.003'' to ''neck''.
#Set the ''Bone'' in the ''Copy Transforms'' bone constraint in ''ORG-spine.003'' to ''neck''.
#Select the MCH layer.
# Select the MCH-pivot bone.
## Set the Influence of the Copy Transforms bone constraint to 1.
## Add a Copy Rotation bone constraint, set it to rig / ORG-spine.002 and set its influence to 0.5.
# Select the MCH-spine.001 bone, and set the Influence of the Copy Transforms bone constraint to 0.
# Select the MCH-spine.002 bone.
## Set the Influence of the Copy Transforms bone constraint to 1.
## Add a Copy Location bone constraint, and set it to rig / ORG-spine.002.
# Select the MCH-STR-neck bone.
## Set the Rotation of the Stretch To bone constraint from Swing to XZ.
## Add a Damped Track bone constraint.
### Move it to the top of the bone constraint list.
### Set it to rig / head.
### Set the Track Axis to Y if it isn't already.
# For both MCH-upper_arm_ik_stretch.L and MCH-upper_arm_ik_stretch.R bones, do the following:
## Set the Rotation of the Stretch To bone constraint from Swing to XZ.
## Add a Damped Track bone constraint.
### Move it to the top of the bone constraint list.
### Set it to rig / hand_ik (.L or .R appropriately if it's a right or left hand).
### Set the Track Axis to Y if it isn't already.
# For both MCH-thigh_ik_stretch.L and MCH-thigh_ik_stretch.R bones, do the following:
## Set the Rotation of the Stretch To bone constraint from Swing to XZ.
## Add a Damped Track bone constraint.
### Move it to the top of the bone constraint list.
### Set it to rig / MCH-foot_roll (.L or .R appropriately if it's a right or left leg).
### Set the Track Axis to Y if it isn't already.
# Disable the ''Stretch'' checkbox in both of the IK bone constraints in the following bones:
#*MCH-forearm_ik.L
#*MCH-forearm_ik.R
#*MCH-shin_ik.L
#*MCH-shin_ik.R




[[Category:Modding tutorials]]
[[Category:Modding tutorials]]
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