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==Editing the bone constrants== | ==Editing the bone constrants== | ||
Now's the time to edit and add bone constraints. | Now's the time to edit and add bone constraints. | ||
#<li value="54"> | #<li value="54">In Pose mode, select the ORG layer.</li> | ||
# Add bone constraints in accordance to the table below. | # Add bone constraints in accordance to the table below. | ||
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#<li value="55">Delete the ''Stretch to'' bone constraint from ''ORG-spine.003''.</li> | #<li value="55">Delete the ''Stretch to'' bone constraint from ''ORG-spine.003''.</li> | ||
#Set the ''Bone'' in the ''Copy Transforms'' bone constraint in ''ORG-spine.003'' to ''neck''. | #Set the ''Bone'' in the ''Copy Transforms'' bone constraint in ''ORG-spine.003'' to ''neck''. | ||
#Select the MCH layer. | |||
# Select the MCH-pivot bone. | |||
## Set the Influence of the Copy Transforms bone constraint to 1. | |||
## Add a Copy Rotation bone constraint, set it to rig / ORG-spine.002 and set its influence to 0.5. | |||
# Select the MCH-spine.001 bone, and set the Influence of the Copy Transforms bone constraint to 0. | |||
# Select the MCH-spine.002 bone. | |||
## Set the Influence of the Copy Transforms bone constraint to 1. | |||
## Add a Copy Location bone constraint, and set it to rig / ORG-spine.002. | |||
# Select the MCH-STR-neck bone. | |||
## Set the Rotation of the Stretch To bone constraint from Swing to XZ. | |||
## Add a Damped Track bone constraint. | |||
### Move it to the top of the bone constraint list. | |||
### Set it to rig / head. | |||
### Set the Track Axis to Y if it isn't already. | |||
# For both MCH-upper_arm_ik_stretch.L and MCH-upper_arm_ik_stretch.R bones, do the following: | |||
## Set the Rotation of the Stretch To bone constraint from Swing to XZ. | |||
## Add a Damped Track bone constraint. | |||
### Move it to the top of the bone constraint list. | |||
### Set it to rig / hand_ik (.L or .R appropriately if it's a right or left hand). | |||
### Set the Track Axis to Y if it isn't already. | |||
# For both MCH-thigh_ik_stretch.L and MCH-thigh_ik_stretch.R bones, do the following: | |||
## Set the Rotation of the Stretch To bone constraint from Swing to XZ. | |||
## Add a Damped Track bone constraint. | |||
### Move it to the top of the bone constraint list. | |||
### Set it to rig / MCH-foot_roll (.L or .R appropriately if it's a right or left leg). | |||
### Set the Track Axis to Y if it isn't already. | |||
# Disable the ''Stretch'' checkbox in both of the IK bone constraints in the following bones: | |||
#*MCH-forearm_ik.L | |||
#*MCH-forearm_ik.R | |||
#*MCH-shin_ik.L | |||
#*MCH-shin_ik.R | |||
[[Category:Modding tutorials]] | [[Category:Modding tutorials]] |
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